Forum Replies Created

Page 256 of 414
  • David Bogie

    October 30, 2007 at 1:35 pm in reply to: How to get the canvas quality the same as the viewer

    IN addition to what everyone else has said, the Viewer is a QT Player and it will play almost anything you computer can play. The Canvas is a down-rez window representation of the timeline’s settings and your Mac’s processed output, which may be completely different from your source files as seen in the Browser or Viewer.

    If you bring a high rez file into a DV timeline, your Mac has to work really hard to not only reduce it to fit the settings but then it also has to process it to fit the little window of the Canvas and to push it to your video output, if one is available.

    Yours is a common misperception of how FCP works.

    bogiesan

  • David Bogie

    October 30, 2007 at 1:30 pm in reply to: Compressor FCP6

    The audio is there, it’s a separate file for MPEG2, not muxed.

    bogiesan

  • David Bogie

    October 29, 2007 at 2:47 pm in reply to: Bloom/Burn Out/Film Look Transition in FCP

    Artbeats.com

    search for “film burn” and you will get fifty clips from Film Cutter, reels one and two.

    Expensive for a single download ($200-$400 WHEW!) but if your project depends on selling the effect it’s cheaper than trying to recreate it at $100/hour that can’t be billed.

    bogiesan

  • David Bogie

    October 29, 2007 at 2:19 pm in reply to: Glitter effect

    Umm, homework, eh?
    Save yourself a bunch of hassle by learning to precompose or nest your elements separately . Or learn to prerender.

    I do not know what your content is but you can prerender your isolated layer of the gem using the Animation codec with alpha and then import the movie. That removes all the processing required to do the roto and means you never have to touch the gem layer again in your main comp-just replace it with the movie.

    You can duplicate the move as many times as you need to and apply effects separately to each copy of the layer.

    You can now apply effects to the background layer, the plate, and not worry about them interfering with or altering your roto work.

    bogiesan

  • David Bogie

    October 28, 2007 at 5:48 pm in reply to: Glitter effect

    Motion tracking a lens flare layer, Unmult to get the flare really hot. You can add spikes and sparks easily enough in many plugs or create some as shapes. Why did you rotoscope the jewelry? CC Light Burst and Light Rays are good additional blippies, but what really sells this kind of effect is interactive lighting added to the scene. So the sparkles have highlights on your model’s skin or reflect off of other shiny items.

    bogiesan

  • David Bogie

    October 26, 2007 at 3:28 pm in reply to: Problems importing WMV into After Effects

    More to the point, WMV is what we call a distribution format. It’s not really meant to be a production or file interchange format.

    bogiesan

  • David Bogie

    October 26, 2007 at 3:26 pm in reply to: slow render in FCP

    Welcome to Apple’s World. It’s overhyped as heck.

    Rendering Motion projects from within FCP puts an entire new layer of processing and parsing on top of Motion’s already glacial system.

    bogiesan

  • David Bogie

    October 26, 2007 at 3:24 pm in reply to: “Screen” mode – alpha issue

    You want to download a freebie from RedGiant ( I think that’s who owns it now) called Knoll UnMult.

    You can google unmult or visit any of the dozens of plugin tracking sites.

    Or you can search here for volumetric lighting tutorials, there are many ways to simulate crepuscular rays without resorting to 3d apps.

    bogiesan

  • David Bogie

    October 26, 2007 at 3:22 pm in reply to: I need to make a 3D basketball in AE

    What’s a UV map?

    CC Sphere maps a 2d layer to a spherical projection that appears on a 2d layer. It is not a 3d object.

    If you need a 3d ball to behave like a 3d object, you need a 3d plugin for Ae such as Zaxworks or you need to be working in a 3d environment, whcih AE is not.

    bogiesan

  • David Bogie

    October 25, 2007 at 3:32 pm in reply to: Motion and Open GL

    It will be fun to find out.
    Like distributed rendering, OpenGL on Macintosh is a myth.
    We won’t know for a few days, maybe a few weeks, and we’ll have to wade through hudnreds of card/GPU/CPU combinations.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

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