David Biederbeck
Forum Replies Created
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PS. I’m not saying I’ve learned it yet. I’m only 2 years in.
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I’ve learned a lot of great things from Tim. Especially simple stuff when I first got started, like rigging my net render so I could queue multiple scenes over night, and camera scenes so I could utilize multiple cameras.
I also learned Expresso almost entirely from Robert leger and Tim Clapham. I utilize expresso in almost every project as the biggest learning curve in 3D is creating projects that are easily edited for client revisions and expresso helps this process.
I’ve learned a lot of strange nuances like key strokes and workflows of modeling from Chris Schmidt and Pariah Rob.
I’ve learned how to make simple crap look great from choosing specific lighting by Greyscale Gorilla and Amateur Media.
Lastly, I’ve learned a lot (although not tutorials) from Reel Roulette. What makes motion look good? Pacing, speed, flow, transitions, colors, DOF, Rack focuses, constant movement, etc. These things can be pinpointed when watching the greats. Like MK12, Stardust, buck, digital kitchen and any variety of artists such as Barton Damer (alreadybeenchewed.tv), LOICA, Dan Difelice (https://thecampagn.com/), and Stephen Fitzgerald https://mono-motion.com/
It is too vast of a program to learn it all in one place. Every artist will gravitate to teaching their style. Pick one that resonates with you and learn it all. Then forget them, and learn from someone else.
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David Biederbeck
April 13, 2012 at 7:33 pm in reply to: Grading Premiere Pro CS5.5 multicam sequence?I don’t know. I’ve just downloaded Davinci lite to try and move to premiere. I may just resolve to stick with FC7 and Color until I can find a substitute.
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David Biederbeck
April 13, 2012 at 7:07 pm in reply to: Grading Premiere Pro CS5.5 multicam sequence?Did you ever find an answer/solution for this?
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David Biederbeck
April 4, 2012 at 4:56 am in reply to: Impossible to change material textures of a VUE object?Yeah, that is definitely the long way around it. No answers here.
I went to Nepal and trekked 7 years ago. I’d love to go back. How did you swing that gig?
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David Biederbeck
April 4, 2012 at 4:12 am in reply to: Impossible to change material textures of a VUE object?Your easiest way around this is to save project with assets.
This will take the materials out of your directory and save them to a location on your HD. The image can be altered in PSD, or switched out. -
David Biederbeck
April 4, 2012 at 4:10 am in reply to: Question about C4D V13 Net Render Server displayYep. It is only there to show rendered frames. More ideal in a multi-frame scenario.
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David Biederbeck
February 20, 2012 at 11:25 pm in reply to: HDV Dynamic Link Workflow check; Optimizing multi-processing CS4Honestly, I’ve read this twice and I’m not sure exactly what the question is. From what I understand, you are trying to render something and it is taking a long time, you would like a answer on how to speed it up so you don’t have to downsize the footage or recapture…
If time is very pressing then by first response would be that 8 gigs of ram and a 32 bit program (cs4) are not optimal. I’d upgrade your ram to AT LEAST 16 gigs (optimally 32) and download the trial of cs5.5 (64 bit) to get your render time down.
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David Biederbeck
February 20, 2012 at 11:09 pm in reply to: Problems with object buffers when net renderingI use a net render for every project. I have never had this problem. Make sure each object buffer in your multi pass has the correct ID (ob 1, ob2 ob3) etc which corresponds to the tag on each individual object.
Also make sure you are saving your OBs in the same folder as your main pass.
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PS, if I need to see things in real time, I sometimes hide objects in my scene which aren’t necessary to what I am working on at that particular point.