Forum Replies Created

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  • [Renee Matthews] “My screen resolution is 1920×1080 and my monitor is 17.3″inches.”

    Is that the diagonal measurement of the display? If so you’ll need to convert it to either the vertical or horizontal dimension of the display. I’d recommend horizontal which has a 1:1.14734748441786 ratio to the diagonal (god bless trigonometry). Meaning the horizontal measurement of your display should be about 15.08″ (rounded). Dividing 1920 pixels into that gives us 127.33567457123 or roughly 127ppi or 128ppi.

    This value can be entered in Photoshop’s Preferences under Units & Rulers in the field titled Screen Resolution.

    All of your Rulers should be accurate once you’ve set this value properly and gone to View > Print Size for the document you want to see at size.

    I’d recommend checking Photoshop’s rulers against a real ruler and making small adjustments to the ppi as you deem necessary.

    Darby Edelen

  • Try going to your Project Settings (Edit > Project Settings…) then going to the Dynamics tab, and then the Expert tab under Dynamics.

    Increase the Steps per Frame value until this behavior disappears. This will cause dynamics to take longer to calculate but should improve collisions between fast moving objects.

    Darby Edelen

  • Darby Edelen

    December 15, 2012 at 6:41 pm in reply to: What does the Adjustment Layer **switch** do?

    To add to what Vishesh said, if you disable the Adjustment Layer switch on an adjustment layer you end up with a regular white solid.

    Darby Edelen

  • Darby Edelen

    December 15, 2012 at 6:32 pm in reply to: Camera lens curve effect

    There’s also the Distort > Optics Compensation effect.

    Darby Edelen

  • Darby Edelen

    December 15, 2012 at 6:28 pm in reply to: 32 BPC blending mode issue

    It just has to do with the math being done in the blend mode. Screen is expecting values to be in the 0-1 (black to white) range.

    You should use the ‘Add’ blend mode in 32bpc instead.

    Darby Edelen

  • Darby Edelen

    December 15, 2012 at 6:26 pm in reply to: Having problem with my helicopter model rotor

    [Eddie Cantle] “Does that work on pc and mac? I’m on a pc :)”

    If you haven’t changed your keyboard shortcuts and you have an L key, yes it should work 🙂

    Otherwise look for the below symbol in your toolbars and disable it.

    Darby Edelen

  • Darby Edelen

    December 15, 2012 at 3:41 am in reply to: Having problem with my helicopter model rotor

    The default shortcut key is ‘L’.

    Darby Edelen

  • There is no way to prevent Spin or Turbulence from changing your particles Z position. One thing you could try would be to reduce the number of particles being generated and generate them in a shallow area close to the camera. Then create another layer (or two) below the first and move the shallow area farther from the camera. The particles from the different systems would never intersect.

    Potential problems with this are 1) pain in the butt 2) possible perspective mismatch if the systems are close together (the particles should be overlapping but aren’t).

    Darby Edelen

  • Darby Edelen

    December 14, 2012 at 11:43 pm in reply to: Having problem with my helicopter model rotor

    Do you have axis modification enabled? It should be disabled for this.

    Darby Edelen

  • Darby Edelen

    December 14, 2012 at 11:42 pm in reply to: CS6 MUCH slower than CS5 ?

    Something I’ve heard can help on Mac in some cases (mostly expression related, are you working with expressions?) is going to your timeline panel’s options drop down (upper right corner) and disabling “Show Cache Indicators.”

    Darby Edelen

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