Forum Replies Created

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  • Dan Roth

    March 4, 2010 at 2:33 pm in reply to: best cache settings on mutilple drives

    thanks for explaining that. yes i do keep backups on external drives besides the raid,which is mirrored.
    Another thing: why when AE starts up does it say ‘2% of 4gb of ram used’ when i have 12 gb of ram. I’m using windows 7 64 bit with 12 Gb ram and i7 8 core.
    And finally, what about the scratch drive? i keep my footage of the e drive and will render out to the d drive. where does scratch fit in to all this?
    thanks for your patience…
    Dan

  • Dan Roth

    November 12, 2009 at 3:07 pm in reply to: Mountain of Balls

    can you be a bit more specific? how do i get them to fall to create a mountain shape when they pile one on top of another? do i need dynamics for that?

  • Dan Roth

    March 17, 2009 at 7:51 pm in reply to: flight board look

    thanks guys.
    chris: what did you mean about animating the scoreboard?

  • Dan Roth

    February 24, 2009 at 3:42 pm in reply to: Vegas on letters – one at a time!

    I downloaded 3d stroke but do not see how to get it to follow letters of a text layer. can you give me more help on this please?
    thanks

  • Dan Roth

    February 23, 2009 at 9:46 am in reply to: Stone Tablet

    Thats great. How do you convert rectangular spline to bezier spline?

  • Dan Roth

    February 18, 2009 at 6:31 pm in reply to: Stone Tablet

    Thanks Brain and Randy.
    How can i find out more how to get my comp to allot more Ram to a given program. I am using XP.

  • Dan Roth

    February 18, 2009 at 1:27 pm in reply to: Stone Tablet

    The scene doesnt have any textures and no lights. I have uploaded a picture of the object manager…I would upload the project if i this forum allows it.
    https://i1.creativecow.net/u/115315/stone.jpg
    Thanks again for your help
    Dan

  • Dan Roth

    January 5, 2009 at 8:15 am in reply to: UVW Mapping

    That was it. you’re a genius!
    Thanks yet again.
    Dan

  • Dan Roth

    January 1, 2009 at 10:51 pm in reply to: bodypaint

    Thanks yet again! That worked. But it took me a long time to find the right drag number. (It was 3500 in the end). Is there a quick method to finding what the “right” drag number will be? And why isnt it just the inverse of the gravity number?
    It also took me a long time to set each cubical drag object up to be at the same location as the lego piece. Is there a quicker way to setting each drag box to be at the same location as its lego piece, other than cutting and pasting the X,Y, and Z positions.
    The whole process was so tedious. I dont think i would have done it had i known it was going to take so long!
    Dan

  • Dan Roth

    December 31, 2008 at 3:48 pm in reply to: bodypaint

    i now have eight pieces of lego, each with a dynamics tag and within one big solver object. how do i get each piece of lego to drop at a different point in time. i tried keyframing their masses to all be set to zero at the start of the timeline and then one by one change to 100, but for some reason that didnt work.
    What should my workflow be?
    Dan

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