Forum Replies Created

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  • Dagur Maunason

    February 25, 2021 at 2:37 pm in reply to: Checkbox Triggered Position Follow Issue

    Works flawlessly, you’re a lifesaver Dan, thanks a ton!!

  • Dagur Maunason

    May 29, 2019 at 3:18 am in reply to: “must be scalar” error

    Thank you Tomas!

  • Dagur Maunason

    May 27, 2019 at 2:28 pm in reply to: “must be scalar” error

    I just managed to finally hack a solution together that works, but if anyone know a cleaner/smarter way to do this please enlighten me! And also to know how to do this for example for a 3d layers position would be awesome aswell ☺

    Cheers!

    offset = thisLayer.inPoint;
    orgValueDiff = 100-transform.scale;
    animValue = thisComp.layer("Anim Master").transform.scale.valueAtTime(time - offset);
    newValue = animValue-orgValueDiff;
    [newValue[0], newValue[1]-100]

  • Dagur Maunason

    December 14, 2016 at 12:49 am in reply to: Trigger scale animation up/down on every second beat

    Thanks for your help David! Unfortunately that doesn’t work for animating a paths width it seems, it gives me a sharp jump and the motion blur has no effect.

    Anyone?

  • Dagur Maunason

    December 14, 2016 at 12:46 am in reply to: run expression every 2 frames.. every 3 frames etc?

    Flawless! Thank you so much Dan 🙂

  • Dagur Maunason

    December 14, 2016 at 12:28 am in reply to: run expression every 2 frames.. every 3 frames etc?

    I’ve been tweaking this expression to set opacity to 100 every 20th frame and then fade out again, repetively. It’s all working as I want exept that I can’t for the life of me get it to start the loop at the text layers inPoint. Anyone got an idea of how to achieve that?

    period = 20;

    f = timeToFrames();
    seg = Math.floor(f/period);
    interp = time - framesToTime(seg*period);

    minVal = 0;
    maxVal = 100;

    linear(interp,0,framesToTime(period),maxVal,minVal)

  • Dagur Maunason

    November 30, 2016 at 6:24 pm in reply to: Center text layer based on words anchor points

    Ok, thanks for your input Dan! I guess I will have to knuckle down for some serious keyframing then 🙂

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