Ok watched that tutorial through and that looks like it would work. BUT…. my issue I’ve realised is this.
I have designed a phone, from a cube. And then I have gone and used the SPLIT tool to get the polygon face that represents the screen as a seperate object.
Now when i’m in polygon mode the axis shows itself as being in the direct center of that polygon. But if I click on MODEL MODE, the axis is at the center of the world (which is where I first modelled the phone from)
So how do I use the information that is in the bottom attribute display, when I have the polygon selected? Because it shows the actual location of that polygon in relation to the center of the world.
If I render out an external compositing tag as from that tutorial, it places the solid at the center of the world, as where the model axis of that object is?
I’ll post up a project file so you can see what I mean.
4021_phone.c4d.zip