Corrado Carlevaro
Forum Replies Created
-
Corrado Carlevaro
July 1, 2012 at 11:44 am in reply to: Simulating Inertia “Asteroids” videogame-styleI tried with motor, it’s working but yes, hard to control. At least now I know there isn’t a simple solution.
Thank youC.C.
-
Corrado Carlevaro
June 26, 2012 at 10:19 am in reply to: Simulating Inertia “Asteroids” videogame-styleThank you, but isn’t there a more staightforward way to do that? I just want the object not to come to a complete stop at the keyframe, kind of a secondary motion system, or maybe it’s just a matter of keyframe interpolation
-
Corrado Carlevaro
September 21, 2011 at 4:59 pm in reply to: Wiggle with threshold (to be at 0 most of the time)Thank you for your reply, but maybe the whole idea of threshold or interpolation is misleading or wrong. I just want the wiggle movement not to be continuous but happening at random intervals for random periods, and I thought I could use the wiggle itself to determine this randomness (e.g. clipping the lower values to 0) but probably not the right way to proceed.
Corrado
-
Problem solved. It was just a problem in viewport but not in rendered
-
Corrado Carlevaro
May 31, 2011 at 12:11 pm in reply to: Realistic space scenes – no stars in NASA footageHi, yes you can’t see any star cause the subject of the picture (starship, planet) is way much luminous and the camera doesn’t have so wide range to catch everything. But if you’d be in space with naked eyes you would see stars. Space scenes in movies are never realistic, cause realistic space is “boring”, no ambient illumination, no shining nebulas, no cluster of planets, no colored stars. You’d never see the typical sunrise on the brim of planet AND the surface of planet, that would be totally black. And no movements and parallaxes at all, unless you travel billion times the speed of light.
That said, I add my space backgrounds in After Effects (Trapcode Horizon)and a simple black mask behind objects.Corrado Carlevaro
-
Ok, thank you (I misunderstood your first reply)
C.C.
-
Second question: Render settings->Sketch&Toon->Shading tab, you’ll find settings for background and object shading, you can choose “custom color” white. You don’t need any light or Environment.
First question: there is an Antialiasing setting just for S&T lines in Render Settings->Sketch&Toon->Render tab->Line AA. But if the problem are lines “jumping” from frame to frame I don’t think you can do much.C.C.
-
Thank you again, but as far as I understand the rail is deforming the contour, not actually bending the Sweep axis. I thought there was a more straightforward way to do that. So I have to suppose the Dynamic Spline is different from an Hair Object’s guide, that is you can’t “root” it to the ground? Sorry for all these questions but it’s so difficult to find exhaustive documentation about this otherwise wonderful software.
Corrado Carlevaro
-
Thank you, very useful, as always, and the Rhino tip too.
Corrado Carlevaro
-
You don’t need to render anything, just go in Render Settings/Save/Compositing Project File, check Save and Include 3D Data, then click on Save Project File…
This way you get 3D data for camera and lights, if you want data for other objects you have to add an External Compositing Tag to these objects, and you’ll find them in AE as NullsCorrado