Forum Replies Created

Page 7 of 10
  • I tried with motor, it’s working but yes, hard to control. At least now I know there isn’t a simple solution.
    Thank you

    C.C.

  • Thank you, but isn’t there a more staightforward way to do that? I just want the object not to come to a complete stop at the keyframe, kind of a secondary motion system, or maybe it’s just a matter of keyframe interpolation

  • Corrado Carlevaro

    September 21, 2011 at 4:59 pm in reply to: Wiggle with threshold (to be at 0 most of the time)

    Thank you for your reply, but maybe the whole idea of threshold or interpolation is misleading or wrong. I just want the wiggle movement not to be continuous but happening at random intervals for random periods, and I thought I could use the wiggle itself to determine this randomness (e.g. clipping the lower values to 0) but probably not the right way to proceed.

    Corrado

  • Corrado Carlevaro

    July 2, 2011 at 1:09 pm in reply to: Priority problem. Lag/delay with Hair

    Problem solved. It was just a problem in viewport but not in rendered

  • Hi, yes you can’t see any star cause the subject of the picture (starship, planet) is way much luminous and the camera doesn’t have so wide range to catch everything. But if you’d be in space with naked eyes you would see stars. Space scenes in movies are never realistic, cause realistic space is “boring”, no ambient illumination, no shining nebulas, no cluster of planets, no colored stars. You’d never see the typical sunrise on the brim of planet AND the surface of planet, that would be totally black. And no movements and parallaxes at all, unless you travel billion times the speed of light.
    That said, I add my space backgrounds in After Effects (Trapcode Horizon)and a simple black mask behind objects.

    Corrado Carlevaro

  • Corrado Carlevaro

    May 27, 2011 at 2:43 pm in reply to: Sweep NURBS from Dynamic Spline problem

    Ok, thank you (I misunderstood your first reply)

    C.C.

  • Corrado Carlevaro

    May 27, 2011 at 12:35 pm in reply to: S’n’T fine tOOning question

    Second question: Render settings->Sketch&Toon->Shading tab, you’ll find settings for background and object shading, you can choose “custom color” white. You don’t need any light or Environment.
    First question: there is an Antialiasing setting just for S&T lines in Render Settings->Sketch&Toon->Render tab->Line AA. But if the problem are lines “jumping” from frame to frame I don’t think you can do much.

    C.C.

  • Corrado Carlevaro

    May 27, 2011 at 12:14 pm in reply to: Sweep NURBS from Dynamic Spline problem

    Thank you again, but as far as I understand the rail is deforming the contour, not actually bending the Sweep axis. I thought there was a more straightforward way to do that. So I have to suppose the Dynamic Spline is different from an Hair Object’s guide, that is you can’t “root” it to the ground? Sorry for all these questions but it’s so difficult to find exhaustive documentation about this otherwise wonderful software.

    Corrado Carlevaro

  • Corrado Carlevaro

    May 16, 2011 at 5:34 pm in reply to: Drawing tangent to arc in splines?

    Thank you, very useful, as always, and the Rhino tip too.

    Corrado Carlevaro

  • Corrado Carlevaro

    April 20, 2011 at 9:53 am in reply to: Render just 3D data but no animation?

    You don’t need to render anything, just go in Render Settings/Save/Compositing Project File, check Save and Include 3D Data, then click on Save Project File…
    This way you get 3D data for camera and lights, if you want data for other objects you have to add an External Compositing Tag to these objects, and you’ll find them in AE as Nulls

    Corrado

Page 7 of 10

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy