Forum Replies Created

Page 31 of 46
  • Colin Braley

    January 26, 2006 at 10:59 pm in reply to: Mask animation via expressions

    I would like a chance to test something like that out if you don’t mind. If you want, post a link to the script here or emailing it to me at cbraley11 at aol.com would be greatly appreciated. Thanks.

    ~Colin

  • Colin Braley

    January 24, 2006 at 11:17 pm in reply to: Markers and expressions

    I didn’t see that you already posted an answer while I was coding mine Dan 🙂 Well anyway heres a way to do it without the whole nk thing:

    beginVal = [50, 50];//Value of parameter before you have hit the desired marker
    targetMarker = 2;//After the comp’s time is greater than this target marker the
    //animation of this parameter will be controlled by keyframes

    //———-
    //Do not modify below this line
    //———-

    hit = new Array( marker.numKeys );
    for(i = 1; i <= marker.numKeys ; i++) hit[i] = marker.key(i).time; //-- if(time > hit[targetMarker])
    {
    if(numKeys == 0)
    beginVal
    else{
    timeBegin = marker.key(1).time;
    diff = Math.abs( time – hit[targetMarker ]);
    this.valueAtTime( timeBegin + diff)
    }
    }else{
    beginVal
    }
    //End expression

  • Colin Braley

    January 24, 2006 at 11:17 pm in reply to: Markers and expressions

    I didn’t see that you already posted an answer while I was coding mine Dan 🙂 Well anyway heres a way to do it without the whole nk thing:

    beginVal = [50, 50];//Value of parameter before you have hit the desired marker
    targetMarker = 2;//After the comp’s time is greater than this target marker the
    //animation of this parameter will be controlled by keyframes

    //———-
    //Do not modify below this line
    //———-

    hit = new Array( marker.numKeys );
    for(i = 1; i <= marker.numKeys ; i++) hit[i] = marker.key(i).time; //-- if(time > hit[targetMarker])
    {
    if(numKeys == 0)
    beginVal
    else{
    timeBegin = marker.key(1).time;
    diff = Math.abs( time – hit[targetMarker ]);
    this.valueAtTime( timeBegin + diff)
    }
    }else{
    beginVal
    }
    //End expression

  • Colin Braley

    January 24, 2006 at 11:13 pm in reply to: Markers and expressions

    I think I’ve got what you are looking for but I am not quite sure. You are saying you want an expression that works such that: if your current time is past a certain marker use the animation keyframed in for a layer, if not just keep the value static. I made a quick example using scale. Feel free to modify the variables called: beginVal, nk, and targetMarker. The expression I wrote will set the scale parameter equal to beginVal unless the time is past the targetMarker. You also must set nk equal to the number of markers on your layer prior to use. There might be a way to get the number of markers on a layer using some code but I’m not sure. Well anyway enough of my ramblings here’s the expression for scale:

    beginVal = [50, 50];//Value of parameter before you have hit the desired marker
    nk = 3;//Change this to the number of markers on your layer
    targetMarker = 2;//After the comp’s time is greater than this target marker the
    //animation of this parameter will be controlled by keyframes

    //———-
    //Modify below this line at your own risk 🙂
    //———-

    hit = new Array( nk );
    for(i = 1; i <= nk; i++) hit[i] = marker.key(i).time; //-- if(time > hit[targetMarker])
    {
    if(numKeys == 0)
    beginVal
    else{
    timeBegin = marker.key(1).time;
    diff = Math.abs( time – hit[targetMarker ]);
    this.valueAtTime( timeBegin + diff)
    }
    }else{
    beginVal
    }
    //End expression

    ~Colin

    By the way, I haven’t tested this expression for strange conditions such as a layer that has no keyframes or no markers, so under these situations it may not work

  • Colin Braley

    January 24, 2006 at 11:13 pm in reply to: Markers and expressions

    I think I’ve got what you are looking for but I am not quite sure. You are saying you want an expression that works such that: if your current time is past a certain marker use the animation keyframed in for a layer, if not just keep the value static. I made a quick example using scale. Feel free to modify the variables called: beginVal, nk, and targetMarker. The expression I wrote will set the scale parameter equal to beginVal unless the time is past the targetMarker. You also must set nk equal to the number of markers on your layer prior to use. There might be a way to get the number of markers on a layer using some code but I’m not sure. Well anyway enough of my ramblings here’s the expression for scale:

    beginVal = [50, 50];//Value of parameter before you have hit the desired marker
    nk = 3;//Change this to the number of markers on your layer
    targetMarker = 2;//After the comp’s time is greater than this target marker the
    //animation of this parameter will be controlled by keyframes

    //———-
    //Modify below this line at your own risk 🙂
    //———-

    hit = new Array( nk );
    for(i = 1; i <= nk; i++) hit[i] = marker.key(i).time; //-- if(time > hit[targetMarker])
    {
    if(numKeys == 0)
    beginVal
    else{
    timeBegin = marker.key(1).time;
    diff = Math.abs( time – hit[targetMarker ]);
    this.valueAtTime( timeBegin + diff)
    }
    }else{
    beginVal
    }
    //End expression

    ~Colin

    By the way, I haven’t tested this expression for strange conditions such as a layer that has no keyframes or no markers, so under these situations it may not work

  • Colin Braley

    January 23, 2006 at 3:31 pm in reply to: Is it possible to shutdown AE after rendering???

    Check out this script from aenhancers.com It is quite usefull.

    https://www.aenhancers.com/viewtopic.php?t=115

    ~Colin

  • Colin Braley

    January 20, 2006 at 4:54 pm in reply to: colour keying with expressions?

    You can acess individual pixel color values via certain plug in’s like Digital Anarchy’s Color Sampler.
    ~Colin

  • Colin Braley

    January 20, 2006 at 4:54 pm in reply to: colour keying with expressions?

    You can acess individual pixel color values via certain plug in’s like Digital Anarchy’s Color Sampler.
    ~Colin

  • I would like to see a tutorial on how one sets up timing in animations and how color palletes are chosen. This is kinda an abstract thing, and isn’t really AE specific, but it seems like so often my animations lack that sense of timing and flow you see on a lot of the TV spots.

    ~Colin

  • If you are looking for After Effect’s scripts check out:

    http://www.aenhancers.com
    http://www.motionscript.com
    https://www.redefinery.com/

    Sidenote: These are links to sites that contain scripts written in the After Effect’s scripting language. This language is based on ECMAScript (javascript) Plain old JAVA is a common programming by Sun Microsystems language that has noting to do with After Effects.
    ~Colin

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