Forum Replies Created

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  • Colin Braley

    January 10, 2006 at 3:59 am in reply to: Keeping a image perpendicular to a beam

    I’m not quite sure what you are asking. Is the “beam” footage of a wooden beam, like a 2×4, and you need to motion track something into the scene, or is it a graphical element like an arrow, and you need to get an arrowhead to follow it? In the case the you mean “beam” as in footage of a piece of wood, ou can use AE’s 2 point tracker to get rotational values…then use AE’s single point tracker to get positing values…then apply these to the object. — If the “beam” is just an object within AE, like a masked solid or something, why not use parenting and avoid the expressions alltoghether? I hope I understood your question.

    ~Colin

  • Colin Braley

    January 10, 2006 at 3:59 am in reply to: Keeping a image perpendicular to a beam

    I’m not quite sure what you are asking. Is the “beam” footage of a wooden beam, like a 2×4, and you need to motion track something into the scene, or is it a graphical element like an arrow, and you need to get an arrowhead to follow it? In the case the you mean “beam” as in footage of a piece of wood, ou can use AE’s 2 point tracker to get rotational values…then use AE’s single point tracker to get positing values…then apply these to the object. — If the “beam” is just an object within AE, like a masked solid or something, why not use parenting and avoid the expressions alltoghether? I hope I understood your question.

    ~Colin

  • Colin Braley

    January 10, 2006 at 12:38 am in reply to: [AFTER EFFECTS] Best hardware

    Hey, I don’t know much about this topic but I will give you the little help I can: Buy as much RAM as you can (probably up to about 4 gigs), and a fast processor. From what I understand (As of AE 6.5) OpenGL isn’t well implemented, so a fancy graphics card isn’t as important. Also, does anyone have any comments about dual-processors? I remember reading somewhere that AE itself is multithreaded but many plug-ins are not? I’m thinking I’m gonna wait for AE 7 before I buy a new computer because I’m hoping AE 7 will have some great OpenGL utilization and will make a high-end graphics card worthwile. Anyone ele’s comments/responses would be greatly appreciated.
    ~Colin

  • Colin Braley

    January 5, 2006 at 3:57 am in reply to: Best way to leave myself instructions inside a comp?

    What I do is add a marker to a layer(press the * key) and then right click on it and go to settings and add some text to it. This is useful if you don’t need to include a ton of instructions.
    ~Colin

  • Colin Braley

    January 5, 2006 at 3:57 am in reply to: Best way to leave myself instructions inside a comp?

    What I do is add a marker to a layer(press the * key) and then right click on it and go to settings and add some text to it. This is useful if you don’t need to include a ton of instructions.
    ~Colin

  • Colin Braley

    January 3, 2006 at 10:20 pm in reply to: ACE new years resolutions

    I think getting the certificaiton can pay off, especially if you are young. I got one last year and tried to get an internship as a motion graphics artist, but many companies assumed I was too young/inexperienced because I was 17 at the time. When I told them I had passsed the ACE exam they began to take me more seriously. Just my .02, and don’t go by what I say too much because I know next to nothing about how this industry works.
    ~Colin

  • Colin Braley

    January 1, 2006 at 8:01 pm in reply to: Expression control cuestion?

    While Mylenium’s way is the quickest and easiest way to do it, you can also do it via expressions with one layer. Something like this should do it:

    //Expression for opacity

    endTime = 5;//Time to stop repeating keyframes and use one value
    endVal = 100;//Opacity value to stop on

    //————————————

    if(time < endTime) { //Put whatever code you used to //cycle the keyframes //in here }else{ endVal } //--End expression for opacity ~Colin

  • Colin Braley

    January 1, 2006 at 8:01 pm in reply to: Expression control cuestion?

    While Mylenium’s way is the quickest and easiest way to do it, you can also do it via expressions with one layer. Something like this should do it:

    //Expression for opacity

    endTime = 5;//Time to stop repeating keyframes and use one value
    endVal = 100;//Opacity value to stop on

    //————————————

    if(time < endTime) { //Put whatever code you used to //cycle the keyframes //in here }else{ endVal } //--End expression for opacity ~Colin

  • Colin Braley

    December 23, 2005 at 5:22 am in reply to: Random Position Scale from a single layer

    I’m not sure if I totally understand what you are asking for. If you want to take a layer, duplicate it and have it in random positions for the whole time you could add these two expressions before duplicating it:

    //Expression for position

    seedRandom(index, true);
    x = random(0, thisComp.width);
    y = random(0, thisComp.height);
    [x, y]
    //End position expression

    Then try this for scale:

    seedRandom(index, true);
    scaleMin = 30;
    scaleMax = 200;
    s = random(scaleMin, scaleMax);
    [s, s]
    //End scale expression

    Thats about it.

    ~Colin Braley

  • Colin Braley

    December 23, 2005 at 5:22 am in reply to: Random Position Scale from a single layer

    I’m not sure if I totally understand what you are asking for. If you want to take a layer, duplicate it and have it in random positions for the whole time you could add these two expressions before duplicating it:

    //Expression for position

    seedRandom(index, true);
    x = random(0, thisComp.width);
    y = random(0, thisComp.height);
    [x, y]
    //End position expression

    Then try this for scale:

    seedRandom(index, true);
    scaleMin = 30;
    scaleMax = 200;
    s = random(scaleMin, scaleMax);
    [s, s]
    //End scale expression

    Thats about it.

    ~Colin Braley

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