Forum Replies Created

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  • Also, to make this easier you could try this expression for anchorPoint:

    //expression begins

    apArr = [ _____,_____,_____,_____];

    numOfStabilizers = 0;
    x = 0;
    y = 0;

    for(i = 0; i <= apArr.length; i++) { numOfStabilizers++; x += apArr[0][0]; y += apArr[0][1]; } [x,y]/numOfStabilizers //end This one takes care of all the math for you and all you have to do is highlight the underscores and pick whip them to your stabilizers. This expression would probably be easier to use than the first one I wrote for you. ~Colin

  • Also, to make this easier you could try this expression for anchorPoint:

    //expression begins

    apArr = [ _____,_____,_____,_____];

    numOfStabilizers = 0;
    x = 0;
    y = 0;

    for(i = 0; i <= apArr.length; i++) { numOfStabilizers++; x += apArr[0][0]; y += apArr[0][1]; } [x,y]/numOfStabilizers //end This one takes care of all the math for you and all you have to do is highlight the underscores and pick whip them to your stabilizers. This expression would probably be easier to use than the first one I wrote for you. ~Colin

  • Try something like this as an expression for anchor point on the layer you want to stabilize:

    apOne = (pick whip to your first stabilizer here);
    apTwo = (pick whip to your second stabilizer here);
    apThree = (pick whip to your third stabilizer here);

    numberOfStabilizers = 3;

    finalAnchorPoint = (apTwo + apOne + apThree)/numberOfStabilizers;
    finalAnchorPoint

    If you have more than 3 stabilizers just follow the same pattern but be sure to increase the value of the numberOfStabilizers variable

    ~Colin

  • Try something like this as an expression for anchor point on the layer you want to stabilize:

    apOne = (pick whip to your first stabilizer here);
    apTwo = (pick whip to your second stabilizer here);
    apThree = (pick whip to your third stabilizer here);

    numberOfStabilizers = 3;

    finalAnchorPoint = (apTwo + apOne + apThree)/numberOfStabilizers;
    finalAnchorPoint

    If you have more than 3 stabilizers just follow the same pattern but be sure to increase the value of the numberOfStabilizers variable

    ~Colin

  • Colin Braley

    May 20, 2005 at 11:39 pm in reply to: mp3’s in AE

    Thanks for the responses evreybody Im gonna try to get winamp and do that tomrrow

  • I’m not sure if i’m understanding you’r question…So you are trying to convert the slider’s values so that 1 on the slider is 360 degrees? If so you should just pick whip the rotation value to the slider and then add * 360 on the end.
    ~Colin

  • I’m not sure if i’m understanding you’r question…So you are trying to convert the slider’s values so that 1 on the slider is 360 degrees? If so you should just pick whip the rotation value to the slider and then add * 360 on the end.
    ~Colin

  • Colin Braley

    May 3, 2005 at 3:34 pm in reply to: Animating a hashed line along a mask

    Try effects Render > Vegas and you can get a dotted line to follow a mask very easily. Maybe you could use Text on a path and find a sortof wingdings font that has an arrow in it if you want actual arrows. Just animate the position of the text along the path.
    ~Colin

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