Forum Replies Created

Page 11 of 13
  • Look into PFHoe ( https://www.thepixelfarm.co.uk/contentfull.aspx?content=pfhoe.htm ).

    Deal Of The Century.

    Let me know if you need pointers.

  • Christopher R. green

    February 13, 2006 at 8:06 pm in reply to: .avi in mac OSX

    Jeff,
    See if a divx codec works:

    https://www.divx.com/divx/mac/download/

    or

    https://www.3ivx.com/download/macos.html

    (I haven’t done the testing to compare the two, so who knows which is better; maybe someone can chime in about this … )

    If divx doesn’t work, chances are you’ve got a windows-only codec. There aren’t many of these.

    I hope this helps …

  • Christopher R. green

    February 13, 2006 at 3:48 am in reply to: expression help

    Sorry about the delay, but this reminds me of my sortByZ script:

    https://www.aenhancers.com/viewtopic.php?t=197

  • Christopher R. green

    February 13, 2006 at 3:48 am in reply to: expression help

    Sorry about the delay, but this reminds me of my sortByZ script:

    https://www.aenhancers.com/viewtopic.php?t=197

  • Christopher R. green

    February 13, 2006 at 3:45 am in reply to: afx crashes on startup

    Might be a font. This happened to me. Removing all my self-installed fonts removed the problem, then it was a simple process of elimination to find the wacky font. (On OSX, this kind of thing is a good argument for installing non-standard fonts only in your home/library/fonts directory.)

    (mentioned in an earlier post, somewhere down there … )

  • Christopher R. green

    February 3, 2006 at 4:12 am in reply to: New plugin

    Pant pant pant.

    Cannot wait to mess with this …

  • Christopher R. green

    February 3, 2006 at 4:12 am in reply to: New plugin

    Pant pant pant.

    Cannot wait to mess with this …

  • Christopher R. green

    January 30, 2006 at 10:06 pm in reply to: Mask animation via expressions

    Mattness,
    Great suggestions.
    Re: Drop-down menus:
    AE7! Yes. This was something I was planning on doing. Now if I can get my newly downloaded AE7 to stop crashing on launch …
    Re: selecting vertex by number:
    Another good idea. The latest version has direct feedback on the palette about which vertex is targeted, which is useful. I find that if I have a number of vertices to do, I name the “position objects” “0”, “1”, etc., and that way it is really easy to keep track of where I am. Incidentally, I may widen the window so as to allow for longer layer/mask names. Personally, I like having the vertex targetting device to look at, and the vertex number to read (added in version .8; see newer post). Entering vertex numbers seems to me more user-error-prone, but I’ll put this on lower priority on this list of ‘to do’s.
    Re: deleting the guide layer:
    This I have to disagree with, although I may add a ‘delete vertex guide after apply’ checkbox or something. Reasons: the layer is turned off on apply. The layer is a guide layer, which means it doesn’t render (unless for some strange reason you have changed that render setting). The layer can be re-used, and changed to suit the user, so you can change the color, mask, etc. I’d rather not take away this feature, but, as I said, maybe a checkbox is in order. Is hitting the delete key really so bad? 🙂
    Re: multiple vertices/multiple points:
    This would be more like Alejandro and Juan’s script. I’ve thought about expanding my script this way, but it may end up being a separate script, built from this one. When I set out to do this one, I intended for it to be a simplified streamlined version of what Alejandro and Juan did. Am I boring you yet?
    Re: Saving/Loading:
    Hmm. I’ll put it in a hopper if I can find the time.

    Thanks a ton!

    -cg

  • Christopher R. green

    January 30, 2006 at 10:06 pm in reply to: Mask animation via expressions

    Mattness,
    Great suggestions.
    Re: Drop-down menus:
    AE7! Yes. This was something I was planning on doing. Now if I can get my newly downloaded AE7 to stop crashing on launch …
    Re: selecting vertex by number:
    Another good idea. The latest version has direct feedback on the palette about which vertex is targeted, which is useful. I find that if I have a number of vertices to do, I name the “position objects” “0”, “1”, etc., and that way it is really easy to keep track of where I am. Incidentally, I may widen the window so as to allow for longer layer/mask names. Personally, I like having the vertex targetting device to look at, and the vertex number to read (added in version .8; see newer post). Entering vertex numbers seems to me more user-error-prone, but I’ll put this on lower priority on this list of ‘to do’s.
    Re: deleting the guide layer:
    This I have to disagree with, although I may add a ‘delete vertex guide after apply’ checkbox or something. Reasons: the layer is turned off on apply. The layer is a guide layer, which means it doesn’t render (unless for some strange reason you have changed that render setting). The layer can be re-used, and changed to suit the user, so you can change the color, mask, etc. I’d rather not take away this feature, but, as I said, maybe a checkbox is in order. Is hitting the delete key really so bad? 🙂
    Re: multiple vertices/multiple points:
    This would be more like Alejandro and Juan’s script. I’ve thought about expanding my script this way, but it may end up being a separate script, built from this one. When I set out to do this one, I intended for it to be a simplified streamlined version of what Alejandro and Juan did. Am I boring you yet?
    Re: Saving/Loading:
    Hmm. I’ll put it in a hopper if I can find the time.

    Thanks a ton!

    -cg

  • Christopher R. green

    January 28, 2006 at 4:02 am in reply to: Matte Painting From PS to AE

    Apart from what you mention, if you’re happy with the painting the way it is, just do necessary color correction and grain addition in After Effects in the compositing stage, matching it to what ever plate elements you have. You should add grain as the last stage; it’s good that you can’t see the grain yet, because you should be able to change it at will, and the grain should (presumably) animate. I don’t know how much experience you have with this sort of thing, but the tendency is for novices to overdo the grain thing, so make sure you do ram previews to see how the various aspects of the grain (color, saturation, movement, size) look — and match other elements.

Page 11 of 13

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