Forum Replies Created

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  • Christopher R. green

    January 28, 2006 at 3:04 am in reply to: Mask animation via expressions

    [thehardmenpath] “it took me too a while to understand what I exactly had to select. I wouldn’t say it needs two layers with the same size. Nice vertexchooser. Much better than ours. And thanks for the aknowledgments! It’s Alejandro with J”

    Hi, Alejandro.
    Sorry about the ‘h’; it was a type-o.
    So glad you like the vertex guide solution! Scratched my head for a few hours over that one.
    I’ve been trying to figure out a way around the selection issue. I mean, I’m used to the way the script works, but I know it can be frustrating if you’re not used to doing that kind of thing on a regular basis. A friend of mine was convinced I was playing a trick on him when I sent the script to him for testing. It’s also a little annoying that you have to re-select after “Apply”ing.

    Thanks again for the inspiration

    -cg

  • Christopher R. green

    January 28, 2006 at 3:04 am in reply to: Mask animation via expressions

    [thehardmenpath] “it took me too a while to understand what I exactly had to select. I wouldn’t say it needs two layers with the same size. Nice vertexchooser. Much better than ours. And thanks for the aknowledgments! It’s Alejandro with J”

    Hi, Alejandro.
    Sorry about the ‘h’; it was a type-o.
    So glad you like the vertex guide solution! Scratched my head for a few hours over that one.
    I’ve been trying to figure out a way around the selection issue. I mean, I’m used to the way the script works, but I know it can be frustrating if you’re not used to doing that kind of thing on a regular basis. A friend of mine was convinced I was playing a trick on him when I sent the script to him for testing. It’s also a little annoying that you have to re-select after “Apply”ing.

    Thanks again for the inspiration

    -cg

  • Christopher R. green

    January 28, 2006 at 2:27 am in reply to: Mask animation via expressions

    [shannon] “Rather than pulling the user’s input from a guide layer’s position value, is it possible to use
    the output from an animation assistant effect(point control)?”

    As I understand it, you want to do the reverse of what the script does? In other words, link a point to individual vertices of a mask? Sounds like a different script: ‘link point to mask vertex’. Let me take a look in my bag of tricks …

    Nope, don’t have it. 🙂 Maybe I’ll play around with this idea over the weekend. If I do, though, I’ll probably make it work with one vertex at a time.

    Just to clarify because of your first clause above, the guide layer does nothing but give the user a visual guide as to which vertex is to be changed. The script takes the initially selected point value and changes the mask, one vertex at a time.

    I hope this makes sense …

    Thanks for the input!

    -cg

  • Christopher R. green

    January 28, 2006 at 2:27 am in reply to: Mask animation via expressions

    [shannon] “Rather than pulling the user’s input from a guide layer’s position value, is it possible to use
    the output from an animation assistant effect(point control)?”

    As I understand it, you want to do the reverse of what the script does? In other words, link a point to individual vertices of a mask? Sounds like a different script: ‘link point to mask vertex’. Let me take a look in my bag of tricks …

    Nope, don’t have it. 🙂 Maybe I’ll play around with this idea over the weekend. If I do, though, I’ll probably make it work with one vertex at a time.

    Just to clarify because of your first clause above, the guide layer does nothing but give the user a visual guide as to which vertex is to be changed. The script takes the initially selected point value and changes the mask, one vertex at a time.

    I hope this makes sense …

    Thanks for the input!

    -cg

  • Christopher R. green

    January 28, 2006 at 1:48 am in reply to: Mask animation via expressions

    [Mattness] “The interface is a little cumbersome. I would love it if the vertex’s motion stayed linked with via expression”

    Hiya. I’m glad you like the script, and thanks for the input. Could you give me a few words about what you find cumbersome?
    I’m afraid this trick can only be done through keyframing. No aspect of a mask is accessible through expressions ( … thus the need for this script!).

    -cg

  • Christopher R. green

    January 28, 2006 at 1:48 am in reply to: Mask animation via expressions

    [Mattness] “The interface is a little cumbersome. I would love it if the vertex’s motion stayed linked with via expression”

    Hiya. I’m glad you like the script, and thanks for the input. Could you give me a few words about what you find cumbersome?
    I’m afraid this trick can only be done through keyframing. No aspect of a mask is accessible through expressions ( … thus the need for this script!).

    -cg

  • Christopher R. green

    January 27, 2006 at 8:39 pm in reply to: Mask animation via expressions

    Thanks, guys.
    I’ll add help button stuff.

    Some notes on the movies:

    I guess the xmas tree stuff is pretty obvious – the one ‘tree branch’ vertex was ‘linked’ to the top of the ornament, which was animated using expressions respectfully stolen from jjgifford and dan e (two pendulum expressions and a spring expression). The rest is parenting for the different parts of the ornament. The scene was absurdly quick to build.
    The cigsmoke movie uses an open mask with nine (out of ten) animating vertices, each linked to its own randomly wiggled ascending object (solid). Then various blur/noise/displacement stuff was added to make it somewhat smokey.

  • Christopher R. green

    January 27, 2006 at 8:39 pm in reply to: Mask animation via expressions

    Thanks, guys.
    I’ll add help button stuff.

    Some notes on the movies:

    I guess the xmas tree stuff is pretty obvious – the one ‘tree branch’ vertex was ‘linked’ to the top of the ornament, which was animated using expressions respectfully stolen from jjgifford and dan e (two pendulum expressions and a spring expression). The rest is parenting for the different parts of the ornament. The scene was absurdly quick to build.
    The cigsmoke movie uses an open mask with nine (out of ten) animating vertices, each linked to its own randomly wiggled ascending object (solid). Then various blur/noise/displacement stuff was added to make it somewhat smokey.

  • Christopher R. green

    January 27, 2006 at 6:28 pm in reply to: Mask animation via expressions

    Colin,
    Glad you like it. You on Mac or Windows?

    shannon, I assume you found a different solution?

  • Christopher R. green

    January 27, 2006 at 6:28 pm in reply to: Mask animation via expressions

    Colin,
    Glad you like it. You on Mac or Windows?

    shannon, I assume you found a different solution?

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