Chris Smith
Forum Replies Created
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Another note: I haven’t used the AE tracker in a long time, but most trackers allow you to track a changing target. In most cases, this is not what you want because as the target mutates, AE recalculates what it is that it’s tracking and this can cause a drift from the original source point. I don’t have AE in front of me but see if there is the target change below a threshold option and disable it if it’s on.
Chris Smith
https://www.sugarfilmproduction.com -
Drift or shake a bit? If it’s a subtle shake, it’s the AE tracker, it’s anything but smooth. Are your tracking markers good or are you saying the track markers are fine but the layer keeps moving on you?
Chris Smith
https://www.sugarfilmproduction.com -
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Chris Smith
November 25, 2005 at 5:21 pm in reply to: just about got it! need help with maya camera importassuming that your output system (NLE?) is based on non-square pixels, you render out from the non-square comp. Really your non-square comp is your working comp. The square comp is so that the Maya data can match with an AE camera. But the square comp get’s streched to .9 to match your Maya renders (.9).
Chris Smith
https://www.sugarfilmproduction.com -
On your vector art layer add the effects>render>fill option and set that to whatever color you wish.
Chris Smith
https://www.sugarfilmproduction.com -
man, i don’t know. Good question. I’ve always made DVDs by exporting from an NLE as a YUV quicktime and using Apple’s compressor to create the Mpeg files.
Chris Smith
https://www.sugarfilmproduction.com -
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Chris Smith
November 25, 2005 at 7:59 am in reply to: just about got it! need help with maya camera importI don’t off the top of my head. I can tell you that if things are done right, everything should line up without futzing with it. So if you’re messing with unlocking the scale and ditorting the layer size…well..you shouldn’t have to. I’ve done it a handful of times and it locks perfectly. However as you may find out, the scale between AE and the default units of Maya are off by like a factor of 100.
Chris Smith
https://www.sugarfilmproduction.com -
How is it going to tape? Almost all Tape formats I know of are YUV. Usually people render out of AE, and lay to tape off an NLE in YUV color space.
For example when I go out from my DS to AE then back: I render out of the Avid with the output options set to “graphics” which is Avid’s dumb way of saying I’m rendering to an RGB codec. I indeed render to Quicktime Animation codec which is RGB. Then work in RGB in AE. Then save back out using RGB back to Quicktime:Animation. Upon re-importing it to Avid I make sure that the import option is still set to “Graphics” (as opposed to “video” which means YUV). This way the Avid will know it is coming from RGB and will adjust the levels to match YUV. So as long as your conversions are correct, the import/export options of your NLE will deal with the issue.
Chris Smith
https://www.sugarfilmproduction.com -
Did you set the light falloff? They default to no falloff. If you haven’t, I would set the falloff to ‘on’ and turn on shadows for that light as well then go from there.
Chris Smith
https://www.sugarfilmproduction.com