Forum Replies Created

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  • Chris Priddy

    May 14, 2010 at 5:51 pm in reply to: Large scale grassy field

    I really think it was something with a plugin that was causing the issue. I understand that you didn’t make use of any of them to make the scene, however I recreated the exact scene myself in the exact same ways, and it rendered. Just an FYI for later posted scenes. Maybe it was just a fluke, who knows.

  • Chris Priddy

    May 7, 2010 at 4:39 pm in reply to: looping noise

    For those of you still trying to do this and come across this thread, you can set the noise speed and loop in the texture. Just set the loop to 1 = 1 second. Render a 29 frame animation (because 0 counts as a frame making 0-29 = 30 frames = 1 second). Just fyi, not ALL noise types can be looped, and you won’t realize it till you render it out since they all have a loop attribute, just trial and error.

  • Chris Priddy

    May 6, 2010 at 4:41 pm in reply to: Texturing large landscapes in Cinema 4d

    The scenes I’ll be doing are pretty ground level camerawise. So they’d have to have decent detail. I have just started playing around with the 3d paint and layered material for color and it’s playing out pretty well. I’ll try that camera mapping when I get home and off work. That looks pretty interesting and useful. Thanks

  • Chris Priddy

    May 6, 2010 at 4:01 pm in reply to: Texturing large landscapes in Cinema 4d

    I did see a tutorial on that a minute ago in my search, but it looks quite complex for my application. It’s doesn’t need to be super photoreal, just good enough to use in a few scenes with the wind turbines. I tried using body paint but that just gives me the colors. I do plan on going through the camera mapping tutorial but not right at the moment as I have a lot of graphics and animations to put out at work this week. I also looked at that landscape procedural shader package and it looked very nice, just need a solution that doesn’t cost extra $$$ right now.

  • Chris Priddy

    May 6, 2010 at 3:57 pm in reply to: Large scale grassy field

    R11.530, latest version.

  • Chris Priddy

    May 5, 2010 at 8:00 pm in reply to: Landscape Scene Setup

    Better yet, is there a step by step showing how to utilize the layers of the layered displacement somehwere? I googled for a bit and didn’t come up with much.

  • Chris Priddy

    May 5, 2010 at 7:35 pm in reply to: Landscape Scene Setup

    What size texture did you use for this? I’m assuming you just used Ps?

  • Chris Priddy

    May 5, 2010 at 5:38 pm in reply to: Large scale grassy field

    Why in the world can I not get that result? So essentially, so I understand it to replicate it, I would make a grass blade about 3 polys. Then I could clone it gridstyle on x,z with maybe a random effector to randomize the rotations in one axis. After that I clone that cloner and use another random effector keeping it as a child of the landscape or using an surface constraint tag. All the while having all the cloners using render instances? Am I missing anything? Or am I at least on point with what you did?

  • Chris Priddy

    May 5, 2010 at 5:32 pm in reply to: Large scale grassy field

    Still looks the same, even with “use LOD” turned off AND the display tag off as well. Did you maybe make use of a plugin that I don’t have to make the scene? No matter what I do, I get the same result. So it’s growing is some places, but not most.

  • Chris Priddy

    May 5, 2010 at 4:40 pm in reply to: Large scale grassy field

    I don’t know that I’m getting the same results as you, I posted what I rendered from you (with an error about degamma plugin) because this looks quite a bit different than your last render post. Although the render time for this at 1600×1200 was only 1 minute for a frame, the ground looks like a noisy bump up close with no blades?

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