Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D looping noise

  • looping noise

    Posted by Donal Hanafin on November 14, 2005 at 7:23 pm

    Hi,
    I’m trying to render out a looping animation that will play in the constantly in the background of a movie. I’ve got animated noise on the difussion channel in a texture but I’m not sure how to go about setting it to a seamless loop. Does anybody know if this is possible.

    Thanks a mil
    Donal

    Chris Priddy replied 16 years ago 4 Members · 3 Replies
  • 3 Replies
  • Richard Powell

    November 14, 2005 at 8:09 pm

    Not anymore afaik. It was for awhile via a plugin by Bodhinut/Cidertank/Core Arsenal, but that’s been discontinued.

    If you have After Effects, Fractal Noise (or one of the other default noises) loops. If you combine this with other effects such as displacement you can get some interesting patterns.

  • Greg Serafin

    November 15, 2005 at 12:42 am

    Render out an image sequence (or a movie) of a BW noise, duplicate the images renumber the copies in a reverse order and apply the sequence to a channel.
    This will not loop, but ping-pong, which may be good enough.

    iq

  • Chris Priddy

    May 7, 2010 at 4:39 pm

    For those of you still trying to do this and come across this thread, you can set the noise speed and loop in the texture. Just set the loop to 1 = 1 second. Render a 29 frame animation (because 0 counts as a frame making 0-29 = 30 frames = 1 second). Just fyi, not ALL noise types can be looped, and you won’t realize it till you render it out since they all have a loop attribute, just trial and error.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy