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Activity Forums Maxon Cinema 4D Landscape Scene Setup

  • Landscape Scene Setup

    Posted by Jason Crest on October 31, 2009 at 11:46 am

    Hello,

    thanks for viewing..

    i’m a newbie to c4d, maybe you can help me…

    i want to create a landscape scene, that is flat in the middle with a circle of mountains.

    i tried soft selection and minus z, but then i get a crater (caus i dunno how to limit to 0).. and i tried more landscape objects with a plate, but looks like crap.

    take a look at this pic, at the top is what i did in c4d, at the botton i fixed it with photoshop, to show what a want:

    https://i125.photobucket.com/albums/p73/4560815/c4dscene.jpg

    any idea or tutorial you can pass me?

    thank you very much, cheers,

    jason/cologne

    Chris Priddy replied 16 years ago 4 Members · 6 Replies
  • 6 Replies
  • Adam Trachtenberg

    October 31, 2009 at 5:56 pm

    Hi Jason,

    In this case, provided that you line up the landscape objects properly, I think you can eliminate those seams by placing the landscapes in a Connect Object.

    Personally I would do this sort of thing with subpolygon displacement instead of using the primitives. In this example I’ve created a quick circular landscape by way of the layer shader, which works similar to PS. https://www.3danvil.com/tutorials/circular%20mtns%20displace.c4d

  • Ronaldo Montalvo

    November 1, 2009 at 7:44 pm

    that’s very cool adam, thanks for posting that. it’s a very interesting layer shader that creates that bryce-like mountain range. do you have any tips or clues as to how to create a shader that would respond to the height of the diplacement, ie the higher diplaced areas would be white sno-capped the lower levels darker colors, the floor a desert tan for instance. is there a special trick or would you maybe use a multi-color gradient that is mapped on the Y direction somehow?

  • Adam Trachtenberg

    November 2, 2009 at 2:03 am

    You could use a simple height gradient, but that will just give you basic color values. I’d use another layer shader with different 3D gradients as layer masks, as well as using a falloff shader as a layer mask to set color based on slope. Here’s the same file but with color info. added. doing something similar in the bump channel would add a lot to the effect.

    https://www.3danvil.com/tutorials/circular%20mtns%20displace_0001.c4d

  • Ronaldo Montalvo

    November 3, 2009 at 7:07 pm

    that works great adam. just got C4D 11.5 recently and wasn’t aware of the diplacement deformer that you used on the plane which lets you see the diplacement shader’s effect on the mesh without rendering. what a useful addition that is. thanks again for sharing all that info.

  • Chris Priddy

    May 5, 2010 at 7:35 pm

    What size texture did you use for this? I’m assuming you just used Ps?

  • Chris Priddy

    May 5, 2010 at 8:00 pm

    Better yet, is there a step by step showing how to utilize the layers of the layered displacement somehwere? I googled for a bit and didn’t come up with much.

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