Forum Replies Created

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  • Chris Martin

    June 6, 2012 at 4:56 pm in reply to: How to extract two parts of a reel name?

    The downside to having someone else try and media manage for you – I try to avoid this. Usually more harm than good comes out of it.

    At least if it was media managed in FCP you could use xml that referenced the FCP managed media.

    Have you run through all your options of manipulating the source clip file pathname under “assist using reel numbers?” I’ve used it with success to trim the end of path name but never lift out characters from the beginning and middle as you need. It’s user definable though and the nice thing is Resolve lets you run a test to see what your results are.

  • Chris Martin

    June 5, 2012 at 9:48 pm in reply to: How to extract two parts of a reel name?

    Roman,

    I’m assuming that “A024R1PQ” is the tape names you have inherited from an edl. If so, do you have the actual clip names in your comments? If so you can turn on “extract names from edl comments” in the settings menu. Then you should have the full file name to conform to an edl.

    You could then use the “assist using reel numbers from the” option in project menu and truncate down using source clip file path name.

    Chris

  • Chris Martin

    May 30, 2012 at 4:22 pm in reply to: GPU mixing and the Cubix

    Thanks Juan for the clarification.

  • Chris Martin

    May 30, 2012 at 4:22 pm in reply to: Red Epic 5k crash

    Yes I usually use an edl and bring in the R3D select takes into the media pool. I’ll do this from a client drive then copy files to local drive.

    Then load xml as Juan describes and deselect import media option.

  • Chris Martin

    May 30, 2012 at 2:30 pm in reply to: GPU mixing and the Cubix

    Robbie and Dan,

    Just to make sure I’m getting this right – the reason for pulling the 120 card is that even though it is the GPU running the GUI that it’s speed will determine the speed of all other GPU’s running Resolve?

    Or are you just referring to the slowest card in in chain of multiple GPU’s that are being used for processing?

    Thanks, Chris

  • Chris Martin

    May 28, 2012 at 5:17 am in reply to: Sharing Resolve-FCP experience

    Javier,

    Just to clarify when you say you are grading in Resolve “on FullData” range – are you referring to having your SDI output set to full range (instead of scaled to legal 64-940) or are your referring to working with full range media?

    There is a lot posted on this forum regarding the pitfalls of doing final color grading in an environment that is set to full range monitoring when most final deliverables will be seen in a scaled environment.

    Really it comes down confirming if you have a deliverable that is to be shown in a full range environment. Most of our content winds up with a final destination that is scaled legal 64-940 so we keep monitoring to scaled to legal for color grading this work.

    You are setting yourself up from trouble if you grade to full range for say a commercial that will be seen scaled to legal. You grade to full range and then switch back to scaled to legal and everything will be flatter.

    It’s not a Final Cut Pro problem per se as you can switch a BM or AJA card to full or legal range. This is the same with a Smoke, Quantel, etc…

    So the question really is should this project be graded in full range.

    Cheers, Chris

  • Chris Martin

    May 24, 2012 at 5:29 am in reply to: Building a Resolve Machine using BM’s specs

    Here’s an old post about a successful Z800 Resolve built.

    https://forums.creativecow.net/thread/277/15347#15841

  • Chris Martin

    May 21, 2012 at 6:06 am in reply to: Round trip between Resolve and FCP

    Yes, a render in native resolution would be incredible. In our most typical workflows this is probably the biggest shortcoming we run into with Resolve.

    I have a Pablo at my disposal as well for color grading and about the only time I prefer it over Resolve for color only jobs is for projects with lots of multi resolutions to it that must be run out as such. I can export out of Quantel with every clip at it’s native res with one click. If BM got this down I can’t figure out why I would not use Resolve all the time…

    Cheers, Chris

  • Chris Martin

    May 17, 2012 at 6:52 pm in reply to: Resolve Not Reading All 3 Partitions Of R3D File

    Thanks Kevin. Still on 8.1.1 so will upgrade ASAP.

    Cheers, Chris

  • Chris Martin

    May 4, 2012 at 3:57 pm in reply to: RED file not rendering properly

    Yes probably a limitation of working with the live R3D. I know you can’t do render cache with R3D either. Try rendering it out at 1:1 speed. Then recreate speed effect back in your NLE. Better workflow anyway to color at 1:1 speed in Resolve anyway…

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