Chris Lehmann
Forum Replies Created
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If you have FCPX the plugin SliceX will do exactly what you are asking for. You draw a polygon around something and it motion tracks it automatically. However, even with a clever plugin like this is might be a lot of work getting it to look good with something as complicated as teeth.
Here’s the link: https://www.coremelt.com/products/slicex.html
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Chris Lehmann
July 1, 2013 at 8:53 pm in reply to: Looking to create a moving timeline in Motion 4 like the one in this videoA good place to start to start to learn this type of animation is to type kinetic typography apple motion into Google and watch some of the tutorial videos that come up.
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Interesting. As some of the comments on the site point out, this benchmark doesn’t factor in the GPUs. Since Apple has obviously intended this as a FCPX machine, the CPU performance is much less important than it used to be.
I don’t think Apple is attempting to position this as a number-crunching server for scientific and industrial use, as a lot of that market has moved on to Linux based systems.
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You’re going to want to take this question over to FCPX Techniques. This forum is mostly for arguing about FCPX.
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I just did a quick test for masking characters and drawing them on screen. Turning on smoothing before drawing the mask with a tablet reduced the number of points from 2858 to 246! I don’t see any way of retroactively applying this (like a reduce points feature) but this will help a lot going forward. Thanks Simon!
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This is what I do and it works very well. I then just lay down markers for the slide transitions and use that to trigger slides exported as images. It’s actually a pretty fast way of doing it, and you don’t end up with several gigabytes of still powerpoint slides.
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I’ve been using the Motion paint function extensively for the past few weeks and it can be incredibly powerful. Just one thing to look out for is if you are using A LOT of paint objects in one project, the file size will balloon to several hundred megs. I looked at the XML in the .motn file and it’s storing X/Y coordinates for thousands of vertices up to the 10th decimal point! For me this caused major slowdowns when working, and 2-4 second freezes during auto-saves.
I solved this by splitting the animation into smaller separate projects, but if anyone has any suggestions on how to speed this up I’d be very thankful.
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Chris Lehmann
June 14, 2013 at 4:33 pm in reply to: Slightly OT: Based on the prices, how much will the Mac Pro (R2D2) Cost?The last Mac Pro I got in 2009 was about $8000. On top of that was the cost of some external LaCie backup drives and various accessories. This price did not include software ($3500) and monitors ($1000). This setup is still serving me to this day though!
A current top of the line Mac Pro (with 2 GPUs and only one hard drive) runs $8400.
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I’ll assume you are using Motion 5. First check under Preferences>Project>For New Documents and see if that’s your problem. If you launch the program and it loads a project, try hitting command-W and then command-N, which should close the current project and start a new one.
If you are having issues with Motion (or any other FCP related program) I’d recommend trashing your preferences using the excellent and free Preference Manager available here: https://www.digitalrebellion.com/prefman/download.html
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> You assume the stragglers won’t be running on something better
They won’t be running FCPX on anything better.