Chris Buttacoli
Forum Replies Created
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In the future, when this happens, don’t save the project. Just rename the project folders and then re-open the project. It will not be able to find anything and force you to re-link.
But once you save the project with unrendered portions on the timeline, I assume those renders have gone bye-bye. Maybe you could open an earlier auto-save when the previews were still active.
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Andrew Kramers “Frame Rate Converter” Tutorial is what you remember.
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Chris Buttacoli
August 30, 2010 at 5:18 pm in reply to: Footage seems darker after key with KeylightCan you determine if this is just an optical illusion, by comparing the RGB values of specific areas with the keylight effect enabled and disabled?
If the values do differ, is it due to the spill suppression perhaps?
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Chris Buttacoli
August 26, 2010 at 3:45 am in reply to: Making Football flying through uprights looks more naturalI think you will have better results if you animate x pos and y pos separately, using expressions.
Try this, I hope you can follow me… it will animate a square going left to right.
Create a new composition, 2 seconds in duration. (I used default NTSC DV widescreen)
Create a new solid. Make the size 20 by 20.
Create two null objects. Call the first one “Xpos” and the second one “Ypos”.
Alt-click the position stop watch of the white solid.
Type or paste this expression:x = thisComp.layer(“Xpos”).transform.position[0];
y = thisComp.layer(“Ypos”).transform.position[1];
[x,y]Animate the Xpos null. At frame 0 set the position value to -75,0. Click and set the keyframe. At frame 59 set the value to 800,0. (Notice I am just animating the x coordinate.)
Animate the Ypos null. At frame 0 set the position value to 0,437. Click and set the keyframe. At frame 59 set the value the same by clicking the keyframe again. Now go to the middle of the comp (1 sec) and set a key with a value of 0,86. (Notice this time I am just animating the y coordinate.) Give this middle keyframe an easy ease.What I have done is used the first null to animate the side to side ‘x’ motion, which is constant. The second null was used to animate the up and down ‘y’ motion, which goes up, slowly stops, and comes back down due to the easy-ease. I’m sure there are more efficient ways to do this, but I think this is pretty easy to try out, and hopefully conform to your football project. Or at least give you a BASIC idea what I was thinking.
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Caleb, try watching the tutorials on Mocha’s web site. Especially the ones at the bottom on Mocha to AE workflows.
https://www.imagineersystems.com/support/mocha/tutorials/ -
Chris Buttacoli
August 25, 2010 at 3:47 pm in reply to: Making Football flying through uprights looks more naturalAre you animating the x and y paramaters separately?
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Are you corner pinning? Because that’s an entirely different answer.
If you are just bringing in the track for position, scale and rotation, you have to discard the anchor point information. Normally I don’t flat out delete it, but add [0,0] as an expression to the anchor property.
Also, make sure you paste the Mocha info into the null object with the CTI at the beginning of the timeline.
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ahh.perfecto.muchObliged * 10
Thanks, Filip.
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OK OK, I just saw you had a link to some sample footage. The greenscreen has markers, so the investment will not be a bust!!
Sorry, but better safe than sorry. Just tryin’ to help a fellow COW out.
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IMPORTANT…. if the greenscreen didn’t have tracking markers on it for the software to track, you will be wasting every single dollar you spend.