Note:
I found a way to do this but it is really archaic and does not work for heavier models.
Basically for each frame of my C4D animation, export paths of objects to Illustrator with the sketch and tool render module, import them in After Effects, delete the Fills and apply a trim path with a different percentage of completion to every layer/frame…
I have tried this with an animation of a simple cube, it is doable although much long for the simple task it is. Then I tried using a heavier model with more paths and Illustrator didn’t even respond to my commands.
Any ideas on how to do this? There must be a really simple solution…
Thanks for your help…