Forum Replies Created

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  • Charles Brepsant

    March 31, 2017 at 1:21 pm in reply to: Problem referencing same-named properties

    Yay, many thanks for the answer Dan!

    I actually had the script but never knew.

    All the best !

  • Charles Brepsant

    February 2, 2016 at 12:44 pm in reply to: sketch & toon

    Hey,

    One work around to this – convert your objects to splines (select your objects’ splines, Mesh/Commands/Edge to Splines) and then animate at will – you shouldn’t have any flickering.

  • Charles Brepsant

    January 29, 2016 at 7:04 am in reply to: C4D equivalent of Trim Path in AE

    Thanks Cassius.

    After some testing, both the methods work and both have their own advantages/disadvantages.

    Thanks !

  • Charles Brepsant

    January 28, 2016 at 5:17 am in reply to: C4D equivalent of Trim Path in AE

    Hey Brian,
    Thanks! I’ll check it out see if I can come up with something.
    Best
    Charles

  • Charles Brepsant

    January 27, 2016 at 8:49 am in reply to: C4D equivalent of Trim Path in AE

    sorry forgot to provide the link.
    see secs 19 to 20 of this video: https://www.youtube.com/watch?v=OZ-N3h40lPc

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  • Charles Brepsant

    January 27, 2016 at 8:48 am in reply to: C4D equivalent of Trim Path in AE

    Here is the cube example:
    9712_testcube.mov.zip

    Also, see seconds 00:19 to 00:20 of this video. That is basically the effect with a bigger 3d model

  • Charles Brepsant

    January 27, 2016 at 5:20 am in reply to: C4D equivalent of Trim Path in AE

    Note:

    I found a way to do this but it is really archaic and does not work for heavier models.

    Basically for each frame of my C4D animation, export paths of objects to Illustrator with the sketch and tool render module, import them in After Effects, delete the Fills and apply a trim path with a different percentage of completion to every layer/frame…

    I have tried this with an animation of a simple cube, it is doable although much long for the simple task it is. Then I tried using a heavier model with more paths and Illustrator didn’t even respond to my commands.

    Any ideas on how to do this? There must be a really simple solution…

    Thanks for your help…

  • Charles Brepsant

    August 31, 2014 at 9:49 pm in reply to: Wireframe Previews in CS6

    Rendering every 2 frames works well but I do agree with Scottie though, RAM pre-viewing in Wireframe mode would rock my world for such big layered projects (assuming it should render much faster than in Quarter quality/every 2 frames, which I imagine it should)

  • I got the same problem mate. Quite annoying especially since this seems to happen at random, and by starting a new render at the same image file, it works. Strange

  • Ah, sorry, i meant anchor points instead of keyframes..

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