Forum Replies Created

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  • Cassius Marques

    January 21, 2011 at 12:33 pm in reply to: Drop Shadow

    could you be more specific? I don’t think I got it exactly what you’re trying to do.

    We got a couple of possible situations, like Kevin said. If it is a 3d light casting the shadow, perhaps linking it to the camera? I don’t know what this woul’d do to your lightining though. This leads to some options, depending on your goal.

  • Cassius Marques

    January 18, 2011 at 8:44 pm in reply to: 3D black out?

    Hmmm, unless i’m mistaken…you’re looking through front view…not active camera… as soon as you turn one into 3d. 2d layers wont appear.

  • Cassius Marques

    January 13, 2011 at 8:05 pm in reply to: text field changes every frame

    Hey Andrew…

    Maybe you can paste everything in a single text layer, then use
    https://aescripts.com/decomposetext/ to break it in layers. Trim them to 1 frame long and use after’s build in “sequence layers” command to make them work with particular later on.

    Hope this helps.

  • Cassius Marques

    January 13, 2011 at 7:17 pm in reply to: Digital Clock with variable rate

    Hey Kevin, thank you for the tips, but that won’t work for me.

    setting the rating to 0 and animating the clockStart through a slider would require me to calculate all the times. Since it is a bunch of footages, with unique time speeds, and I’m still editting them, so at this point I woul’d have to look at the footage duration plus it’s current speed % at the time, minus the trimmed end and so on. A bunch of calculations for like 60 footages.

    As for the precomping together, can’t do that, I’m using kronos, and like I said it ain’t one footage. There are lot’s of them, and I need to illustrate the ammount of time required to complete them all.

    What I’ll do is after everything is set, I’ll start at 0 with the desired rate, and every time I have to set a new rate, I’ll break the layer, write in the new current clockStart value and change the rate to match the footage.

    Having the right expression(if possible of course) woul’d spare me from duplicating layers and filling in infos, that’s all I guess. I’m sure it would come in hand some time in the future too.

  • Cassius Marques

    January 11, 2011 at 12:55 pm in reply to: Tutorials for this type of logo opener?

    I’d say all related to AE is the “feeling” in motion, and timming. Because it’s a very simple animation.

    My tip for you is to pay attention to a keyframe’s influence, and It’s income and outgoing velocity. Raising the influence in an “easied in” keyframe can crank up the dinamic look of an animation.

  • Cassius Marques

    November 17, 2010 at 12:41 pm in reply to: Particular ‘Glitch’

    I don’t believe it’s a glitch, one limit in particular 1.5 was the number of particles, which they increased on 2.0.

    When I opened your project with 2.0 the particles were there on frame 25 and so on (from what I coul’d see, was a slow render). From the info panel it showed over 2 million particles, and as far as I remember something around a million was 1.5 limits.

  • Cassius Marques

    November 10, 2010 at 9:12 pm in reply to: 3D clipping plane

    Hi Bart,
    I’m sorry but I don’t know how to be more clear, maybe my instructions are hard to get at first, but they are all there. What version of AE do you run? maybe then I can create a simple project to illustrate.

    The goal of what I was saying is that… if you can mask what’s behind something. You can use THIS as a matte to get the opposite.

  • Cassius Marques

    October 22, 2010 at 7:34 pm in reply to: Spinning Object That Slowly Comes to a rest

    create the 2 keyframes, easy in the second one. right click it, go to keyframe velocity… set incoming velocity’s influence to something higher than 33%. 80-90% will do the trick for you.

  • I, sometimes precomp the layer’s i want to exclude, and use that as alpha’s inverted matte to the adjustment.

    It is not a perfect solution, since you can have transparency and stuff. but sometimes it does the job.

    cheers.

  • Cassius Marques

    September 22, 2010 at 12:21 pm in reply to: 3D clipping plane

    What Bartek said will make it clip everything in that 3d layer’s area. To clip only what’s in front of it:

    duplicate your main composition(in the project panel), then:

    1- tint the 3d clipping layer white, and the 3d comp black.
    2- Put these two comps (your main comp, and the tinted one) in another comp.
    3- Set the main comp to use luma inverted of the tinted comp.
    4- Precompose that (let’s call this Matte1). Bring in the 3d layer. Set Matte1 to use the 3d layer alpha’s matte.
    5- Precompose this and use it again as an inverted alpha matte to your initial 3d comp.

    Guess it will work, if I got something wrong, maybe this can at least give you some direction.

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