[gary adcock] “First off
If this is 1080 10bit content there is not anything real time for transitions and effects and this sounds as if your computer is not up to snuff to handle the content without fully rendering it out.
Graphics and lower 3rds require more horsepower from the RT engine and unless you are working on one heck of a machine and storage array this is going to happen every time.
When laying 1080 10bit files to tape, I take the time to render the entire file out as a self contained movie file and then lay that file to tape – I have never had an issue with that process “
This was 8 bit 1080. Everything was rendered as a self contained movie file. I didn’t have any problems with dropped frames only the “pulsating” red channel outputting as a 29.97 sequence with Kona2 adding
the 2:3 pulldown. The same sequence played just fine at 23.98. The Kona2 2:3 pulldown is what I was having issues with. This isn’t the first 1080 project this system is done, all others work just fine. This is however the first 23.98 1080 project.