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	<title>Creative COW | Brian Murphy | Activity</title>
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				<title>Brian Murphy started the discussion Redshift Proxies in Team Render in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/redshift-proxies-in-team-render/</link>
				<pubDate>Tue, 14 Oct 2025 18:31:43 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/redshift-proxies-in-team-render/">Redshift Proxies in Team Render</a></p> <div class="bb-content-inr-wrap"><p>Hi all, would anyone know why, when I render a Cinema 4D file on Team Render (using 3 machines) that has a couple RedShift Proxies in it, the proxies only render on the local machine? The second machine will render the mesh but any image based textures show as black&#8230;and the third machine will not show the mesh at all, like it&#8217;s gone. </p>
<p>Thanks!</p>
<p>Brian</p>
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				<title>Brian Murphy started the discussion Liquid Fill Emitter - particles won&#039;t render as liquid in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/liquid-fill-emitter-particles-wont-render-as-liquid/</link>
				<pubDate>Thu, 04 Sep 2025 18:51:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/liquid-fill-emitter-particles-wont-render-as-liquid/">Liquid Fill Emitter - particles won't render as liquid</a></p> <div class="bb-content-inr-wrap"><p>I&#8217;m new to the liquid/particle systems for C4D 2025. I can&#8217;t find anything in the way of tutorials or explanation on the Liquid Fill emitter &#8211; </p>
<p></p>
<p>I am filling a cube with particles using the liquid fill emitter, that seems to work fine, creating a massive grid of tiny spheres to represent the particles within the boundaries of my cube. I then add a&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-413030"><a href="https://creativecow.net/forums/thread/liquid-fill-emitter-particles-wont-render-as-liquid/" rel="nofollow"> Read more</a></span></p>
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				<title>Brian Murphy started the discussion Changing Adjustment layer properties within Layer Comps in the forum Adobe Photoshop</title>
				<link>https://creativecow.net/forums/thread/changing-adjustment-layer-properties-within-layer-comps/</link>
				<pubDate>Sat, 31 May 2025 17:37:06 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/changing-adjustment-layer-properties-within-layer-comps/">Changing Adjustment layer properties within Layer Comps</a></p> <div class="bb-content-inr-wrap"><p>I can&#8217;t find anything on this one &#8211; and wondering if it&#8217;s either a bug or I don&#8217;t have some settings turned on/off.</p>
<p></p>
<p>I&#8217;m simply trying to change my level and Hue/Sat values from one layer comp to another (same document).</p>
<p></p>
<p>For example, if I have a layer with a box and a hue/sat adjustment layer above it which turns the box red &#8211; that&#8217;s a layer comp&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-410367"><a href="https://creativecow.net/forums/thread/changing-adjustment-layer-properties-within-layer-comps/" rel="nofollow"> Read more</a></span></p>
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				<guid isPermaLink="false">77b5884eedb2ff406efa99569f3a971c</guid>
				<title>Brian Murphy started the discussion Keeping textures applied to clones in a volume mesher in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/keeping-textures-applied-to-clones-in-a-volume-mesher/</link>
				<pubDate>Fri, 09 May 2025 17:33:18 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/keeping-textures-applied-to-clones-in-a-volume-mesher/">Keeping textures applied to clones in a volume mesher</a></p> <div class="bb-content-inr-wrap"><p>If I have an organic cell model (basically a thin cylinder with round edges)  that has a very simple single texture UV mapped onto it, is there any way to keep that texture applied to the clones within a volume mesher? Thanks!</p>
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				<title>Brian Murphy replied to the discussion Area lights - 1000 samples still not enough? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/#post-2465658</link>
				<pubDate>Fri, 22 Nov 2024 18:37:06 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/#post-2465658"><span class="bb-reply-lable">Reply to</span> Area lights - 1000 samples still not enough?</a></p> <div class="bb-content-inr-wrap"><p>This is wonderful, thank you for taking the time to make this video. I think I&#8217;ve just answered my question in watching what you&#8217;ve done here &#8211; you are using Global Illumination, I do not. I am using the built in physical renderer with just a lot of area lights, many as objects that cover large areas and that is when I get the dot artifacting. I&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-404341"><a href="https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/#post-2465658" rel="nofollow"> Read more</a></span></p>
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				<title>Brian Murphy replied to the discussion Area lights - 1000 samples still not enough? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/#post-2465582</link>
				<pubDate>Thu, 21 Nov 2024 00:41:00 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/#post-2465582"><span class="bb-reply-lable">Reply to</span> Area lights - 1000 samples still not enough?</a></p> <div class="bb-content-inr-wrap"><p>Another example. The squiggly whiter lines at the top are supposed to be lights but you can see the dots it casts out to the surface on either sides of the squiggles.  Samples are cranked to 1000, scale of project is accurate to real world. </p>
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				<title>Brian Murphy replied to the discussion Area lights - 1000 samples still not enough? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/#post-2465580</link>
				<pubDate>Wed, 20 Nov 2024 23:50:57 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/#post-2465580"><span class="bb-reply-lable">Reply to</span> Area lights - 1000 samples still not enough?</a></p> <div class="bb-content-inr-wrap"><p>Thanks. Here&#8217;s a perfect example. I&#8217;ve used the torus in this scene as an area light object, casting light onto the plane below. I&#8217;ve cranked the samples all the way up to 1000&#8230;still dotty! </p>
<p></p>
<p>This seems to happen when I need to cover large areas with shaped area lights.</p>
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				<guid isPermaLink="false">9f4ce84f144f255f0a22b92f221f2f95</guid>
				<title>Brian Murphy started the discussion Area lights - 1000 samples still not enough? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/</link>
				<pubDate>Tue, 19 Nov 2024 21:38:53 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/">Area lights - 1000 samples still not enough?</a></p> <div class="bb-content-inr-wrap"><p>I have always had an issue with using area lights as shapes. For example, if I set an area light to be a cylinder shape or sphere shape or even a shape based on a mesh I&#8217;ve created, the light that casts onto a surface will be spotty&#8230;fair enough, boost up the samples&#8230;better. However, it caps at 1000 samples and that&#8217;s still not enough. What do&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-404199"><a href="https://creativecow.net/forums/thread/area-lights-1000-samples-still-not-enough/" rel="nofollow"> Read more</a></span></p>
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				<guid isPermaLink="false">10ae90bf5a700f51dd7a30b38813866b</guid>
				<title>Brian Murphy started the discussion How to have animated texture continue on a circular spline without cut off in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/how-to-have-animated-texture-continue-on-a-circular-spline-without-cut-off/</link>
				<pubDate>Tue, 21 Mar 2023 18:44:11 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/how-to-have-animated-texture-continue-on-a-circular-spline-without-cut-off/">How to have animated texture continue on a circular spline without cut off</a></p> <div class="bb-content-inr-wrap"><p>I am applying an animated texture that works it&#8217;s way around a sweeped spline. When it reaches the &#8220;end&#8221; of a circular spline, it cuts off (See attached and note the left side of the large circle and the top of the small circle). Any way or setting I missed that would allow the texture to seamlessly blend into itself? I understand why this is&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-381311"><a href="https://creativecow.net/forums/thread/how-to-have-animated-texture-continue-on-a-circular-spline-without-cut-off/" rel="nofollow"> Read more</a></span></p>
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				<title>Brian Murphy replied to the discussion Area light - leaking through objects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/area-light-leaking-through-objects/#post-2442624</link>
				<pubDate>Tue, 21 Mar 2023 04:35:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/area-light-leaking-through-objects/#post-2442624"><span class="bb-reply-lable">Reply to</span> Area light - leaking through objects</a></p> <div class="bb-content-inr-wrap"><p>Thank you for the detailed information!</p>
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				<title>Brian Murphy started the discussion Vibrate Tag - jumping around - team render issue? in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/vibrate-tag-jumping-around-team-render-issue-2/</link>
				<pubDate>Tue, 21 Mar 2023 04:32:47 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/vibrate-tag-jumping-around-team-render-issue-2/">Vibrate Tag - jumping around - team render issue?</a></p> <div class="bb-content-inr-wrap"><p>I have a lot of objects, mostly clones and a few meshes, all with their own vibrate tags. The tags are set to regular pulse with position and rotations. When I went to render my sequence, all the objects with the tags that are position animated seemed to jump and pop into a different rotation here and there throughout the entire sequence. I would&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-381279"><a href="https://creativecow.net/forums/thread/vibrate-tag-jumping-around-team-render-issue-2/" rel="nofollow"> Read more</a></span></p>
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				<guid isPermaLink="false">aa6c10b799e953176444c9bc5d06fab6</guid>
				<title>Brian Murphy started the discussion Area light - leaking through objects in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/area-light-leaking-through-objects/</link>
				<pubDate>Wed, 19 Oct 2022 16:29:44 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/area-light-leaking-through-objects/">Area light - leaking through objects</a></p> <div class="bb-content-inr-wrap"><p>Hi all,</p>
<p></p>
<p>I have several area lights that reference sweep objects (converted to mesh) to have them simulate neon lights.</p>
<p></p>
<p>Using the Physical renderer in R25, I feel like I&#8217;ve gone over the settings way too many times but I experience the following issues:</p>
<p></p>
<p>1) The light seems to leak through nearby objects. I have tried area and soft shadows and the&hellip;</p>
<p><span class="activity-read-more" id="activity-read-more-375611"><a href="https://creativecow.net/forums/thread/area-light-leaking-through-objects/" rel="nofollow"> Read more</a></span></p>
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				<title>Brian Murphy replied to the discussion Can&#039;t size video width to 2069 in the forum Adobe Media Encoder</title>
				<link>https://creativecow.net/forums/thread/cant-size-video-width-to-2069-2/#post-2338408</link>
				<pubDate>Thu, 29 Oct 2020 19:58:16 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cant-size-video-width-to-2069-2/#post-2338408"><span class="bb-reply-lable">Reply to</span> Can't size video width to 2069</a></p> <div class="bb-content-inr-wrap"><p>Thanks, Andy. I recall hearing something like that in my earlier days of learning about video formats. I guess that&#8217;s a rule that never changes.</p>
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				<title>Brian Murphy replied to the discussion Can&#039;t size video width to 2069 in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/cant-size-video-width-to-2069/#post-2338377</link>
				<pubDate>Thu, 29 Oct 2020 14:13:12 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cant-size-video-width-to-2069/#post-2338377"><span class="bb-reply-lable">Reply to</span> Can't size video width to 2069</a></p> <div class="bb-content-inr-wrap"><p>Thanks, Michael. I think I recall learning that in my early days of video but forgot about that little detail.</p>
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				<title>Brian Murphy replied to the discussion Can&#039;t size video width to 2069 in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/cant-size-video-width-to-2069/#post-2338349</link>
				<pubDate>Thu, 29 Oct 2020 03:50:46 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cant-size-video-width-to-2069/#post-2338349"><span class="bb-reply-lable">Reply to</span> Can't size video width to 2069</a></p> <div class="bb-content-inr-wrap"><p>Thanks, Walter. This would be a MP4.</p>
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				<guid isPermaLink="false">82f6c86bd44c73a91b040f624e2d7ea6</guid>
				<title>Brian Murphy started the discussion Can&#039;t size video width to 2069 in the forum Adobe After Effects</title>
				<link>https://creativecow.net/forums/thread/cant-size-video-width-to-2069/</link>
				<pubDate>Wed, 28 Oct 2020 22:52:19 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/cant-size-video-width-to-2069/">Can't size video width to 2069</a></p> <div class="bb-content-inr-wrap"><p>Anyone ever encounter this?  I can create my comp at a width of 2069 but cannot render it out to that width in Media Encoder. It defaults to 2068 in AME. If I manually type in 2069, it goes back to 2068. Maddening.  Little help?</p>
<p></p>
<p>Thanks!</p>
<p>Brian</p>
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				<title>Brian Murphy started the discussion Exclude subsurface scattering from seeing an object in the forum Maxon Cinema 4D</title>
				<link>https://creativecow.net/forums/thread/exclude-subsurface-scattering-from-seeing-an-objec/</link>
				<pubDate>Fri, 29 May 2020 18:05:41 +0000</pubDate>

									<content:encoded><![CDATA[<p class = "activity-discussion-title-wrap"><a href="https://creativecow.net/forums/thread/exclude-subsurface-scattering-from-seeing-an-objec/">Exclude subsurface scattering from seeing an object</a></p> <div class="bb-content-inr-wrap"><p>I have a box with holes in it. I have one light inside that provides a great sss effect to the walls of the box but I need light rays bursting out of the holes so I have chosen to use a separate light for that which is driven by a low res copy of the box with holes &#8211; otherwise the sss would be blown out. Is it possible to exclude the SSS texture&hellip;<span class="activity-read-more" id="activity-read-more-2604"><a href="https://creativecow.net/forums/thread/exclude-subsurface-scattering-from-seeing-an-objec/" rel="nofollow"> Read more</a></span></p>
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