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Area light – leaking through objects
Hi all,
I have several area lights that reference sweep objects (converted to mesh) to have them simulate neon lights.
Using the Physical renderer in R25, I feel like I’ve gone over the settings way too many times but I experience the following issues:
1) The light seems to leak through nearby objects. I have tried area and soft shadows and the problem persists
2) I have cranked up the samples on the light to 1000 (as high as it will go) and I still get strong specks of light that come off of the object onto very nearby objects, not an even emission of the light. Checking the GRAIN option helps spread this out but man, is it noisy. Am using the denoiser in the renderer but would rather have a clean render in the end without filters.
Thanks for any help!
-B