Vibrate Tag – jumping around – team render issue?
I have a lot of objects, mostly clones and a few meshes, all with their own vibrate tags. The tags are set to regular pulse with position and rotations. When I went to render my sequence, all the objects with the tags that are position animated seemed to jump and pop into a different rotation here and there throughout the entire sequence. I would attribute this to rendering it with Team render on multiple machines but not sure why it’s happening. Curiously, the objects with tags that were not animated to move seemed fine. Anyone have a fix?