How to have animated texture continue on a circular spline without cut off
I am applying an animated texture that works it’s way around a sweeped spline. When it reaches the “end” of a circular spline, it cuts off (See attached and note the left side of the large circle and the top of the small circle). Any way or setting I missed that would allow the texture to seamlessly blend into itself? I understand why this is happening as a spline must have a beginning and end point, just didn’t know if there’s a fix. Thank you!