Forum Replies Created

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  • Brian Jones

    March 27, 2017 at 5:17 pm in reply to: Sketch and Toon Line Thickness Relative to Camera

    I am not seeing the same behaviour with the Map.4 spline when I change from Natural to Uniform Intermediate points the corners stay the same (nice sharp corners)

  • Brian Jones

    March 26, 2017 at 3:17 am in reply to: Sketch and Toon Line Thickness Relative to Camera

    where are the vertexes? There are a few points that stay sharp and most go round, that should only happen if there are not vertexes at the corners… How was the spline made? Can you post it?

  • I know you can send a file to Maxon Support to see if they can resurrect a file but 57000 lines of 0’s doesn’t sound promising

  • Brian Jones

    March 25, 2017 at 7:33 pm in reply to: Spline rail path

    TP Follow Spline doesn’t produce any particles itself, it affects particles generated in the scene by emitters – either all of them (if no group is specified) or just the particles in a group if a group is specified.

  • Brian Jones

    March 24, 2017 at 9:27 pm in reply to: Boole polygon problem

    the spline xd (not used) and xd.1 (used) are both two splines in exactly the same place. If you zoom into xd.1 and select a single vertex and then move it you will see there is a second spline there. With that single point still selected do a Select Connected in the select menu and then delete that will get rid of the extra part – you will have to do it again since there are two parts to the xd.1 spline. once you have it cleaned up the boole should work.

  • Brian Jones

    March 24, 2017 at 9:23 pm in reply to: Newbie in the house.

    read about the Boole object in the Help for more info but like a lot of C4D you add a Boole object (Create/Modelling/Boole or it’s in the interface under the Array object along the top of the viewport) and add the two cylinders as children of the Boole, then in it’s default mode “A Subtract B” it will subtract the second object from the first so if you get the larger diameter cylinder as the first child and the smaller diameter cylinder as the second object it should work like you want

  • Brian Jones

    March 24, 2017 at 7:13 pm in reply to: Cinema 4D r13 and Sierra (sorry)

    no idea with Sierra but 13 does work well apparently with El Cap 10.11.6. (I still have 13 on the drive but use 18 all the time). Worth trying out.

  • Brian Jones

    March 24, 2017 at 7:09 pm in reply to: Newbie in the house.

    we are talking about the two cylinders in the center? Either you need to know about the Boole object or why not make that out of a Tube object?

  • Brian Jones

    March 24, 2017 at 7:05 pm in reply to: Boole polygon problem

    you may have to post that scene. Otherwise I see you have High Quality turned off in the current boole, you might want to check out the stages of building you final objects and see if high quality on/off makes any difference.
    The other thought is to make sure whenever you make an extrude (or a boole with Create Single Object not checked) to make sure you do an Optimize on the object before you move to the next step so that it really is a single shelled object and not an object with a bunch of separate faces that just meet. Booles work best with enclosed volumes.

  • Brian Jones

    March 23, 2017 at 9:58 pm in reply to: Clone with Xpresso

    can’t see most of what’s in the xpresso from that screen shot but it’s possible to tell he’s not dealing with clones but is arranging a bunch of spheres under a null along the spline and feeding the nulls into the xpresso with a Hierarchy node, without seeing what he is doing with the spheres it’s hard to know why you would want do it in xpresso rather than truly cloning along a spline ( or just Arranging along a spline)

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