Forum Replies Created

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  • you will have to take the two splines under the Null and put them in a Connect object or another Spline Mask set to Union instead

  • Brian Jones

    July 13, 2017 at 9:03 pm in reply to: Simulations keep jumping back to unsimulated

    it does not do that here (it works fine when dropped into the SDS) but I assume something was improved between R16 and R18
    While you can do it that way (object/add tag/clone) a more normal work flow (at least for me, and maybe it’s purely personal preference) would be object/clone/add tag to the Cloner not the object with Individual Elements in the Cloner’s Collision tab set to Top Level or All

  • Brian Jones

    July 12, 2017 at 4:06 pm in reply to: Simulations keep jumping back to unsimulated

    what are you trying to do? A stiffness of 0 to start with will just let the object collapse completely on collision (particularly with a Structural of 5). Bringing the stiffness up over 80 frames is just going to make it want to retain that flattened shape even more. I’m guessing you want to flatten them but then return to round but I can’t be sure without more info. (if it is what you want you would need to use pressure (or an Inherit effector)).
    Why it collapses when playing the timeline like it does I can’t tell, somethings wrong with the file I’d guess, when I make a fresh trial it works like I would expect.

  • Brian Jones

    July 11, 2017 at 9:25 pm in reply to: Simulations keep jumping back to unsimulated

    baking the dynamics should solve it but outside of that, check the Project button (lower-right of the viewport – looks like a film strip) make sure All Frames is checked and in the Attribute Manager/Mode/Project/Dynamics/General make sure Disable On Skip Frame is not checked. If that’s not it can you post the scene file?

  • Brian Jones

    July 11, 2017 at 5:43 pm in reply to: FBX Exporting Error

    the latest update R18.057 has some exchange fixes including FBX fixes (though the updater doesn’t specify exactly what) so maybe that would help, either that or contact support and let them know.

  • Brian Jones

    July 7, 2017 at 3:56 pm in reply to: Volumetric clouds animation problem

    the birds are fine but all clouds are not jumping but starting and stopping with ease in and ease out. It looks like you moved the clouds a bit, left the default ease in/out in the movement, then did a repeat in the timeline to continue the motion. If that’s not it I’d have to see the file.

  • Brian Jones

    July 1, 2017 at 3:46 am in reply to: I lost a bucket in Physical render

    I don’t know what conditions it appears in but a single bucket is fairly normal.

  • Brian Jones

    June 29, 2017 at 2:38 pm in reply to: C4d Springs problem

    can you post the file (or a stripped down example if it’s got a lot more than the mobile)

  • here’s another example using a shader effector with Color Mode On/Subtract with an inverted falloff

    11476_shadereffectorlights.c4d.zip

  • Brian Jones

    June 23, 2017 at 6:32 pm in reply to: Clip camera texture projection based on ray angle?

    any reason not to limit (from your example) where the floor and wall textures end by just using polygon selections to limit the texture?

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