November 8, 2005 at 11:29 pm
in reply to: 3d Radio Waves
…or particles. Here is a test. It uses a basic emitter for simplicity but you could get a lot more control over the emission rate with Thinking Particles.
Well thanks govinda, no pressure eh? 🙂 Since I’ve never seen the AE radio waves filter, what’s the look we are going for? I would like to give it a try but I don’t have any reference.
if you have a DEM file of the area just open it, C4D reads DEM’s. In Preferences/Import you can pre-set the scale if it’s coming in way too small or large
Maybe there is a plugin somewhere to do it (will Fizz stop particles? Not that I can remember). Otherwise, I think you would need to use Thinking Particles so you could set the speed of all particles to zero for as long as needed.
Check out the Backlight channel shader. Put that into the Luminance channel of your rice paper material and shadows cast on the backside of the paper show up on the frontside and where the light falls is lit up