Forum Replies Created

Page 484 of 508
  • Brian Jones

    December 20, 2006 at 9:24 pm in reply to: Enhanced OpenGL

    FWIW EOGL works with the ATI x1900 in the new macs…

  • Brian Jones

    December 19, 2006 at 1:45 am in reply to: Moving camera animation

    Use the Animation tool with the Move/Scale/Rotate tools (Move in this case) to move the animation path

  • Brian Jones

    December 19, 2006 at 1:18 am in reply to: Offsetting mapped animation

    yes but you need to use two materials not one. Duplicatethe material and then set the Timing for the movie file in each copy of the material to Range, then set different start/end times

  • Brian Jones

    December 16, 2006 at 5:31 am in reply to: Warp Extruded Text?

    You might want to check out the wrap deformation too

  • Brian Jones

    December 14, 2006 at 3:35 pm in reply to: How can i make the bends on race track smoother?

    yes, that is correct. The only thing you might want to try is the other types (besides Uniform) and increase the points/decrease the angle to see if those are better. Uniform is …uniform and you get points all along the spline evenly, some of the others will put more points in the bends and that is sometimes better (sometimes not). Don’t be afraid to try them all.

  • Brian Jones

    December 13, 2006 at 3:17 pm in reply to: Extruding a quicktime!

    put the alpha channel in the displacement channel of a material?

  • Brian Jones

    December 6, 2006 at 1:12 am in reply to: Cant make preview!

    Usually it’s because you were viewing a preview in the player then tried to start another in C4D without closing it. If it’s not that, you might have to shut the player down to clear it or even have to log out then back in again.

  • Brian Jones

    December 6, 2006 at 1:09 am in reply to: Headlights Through Fog

    One way would be to use an omni light with visible noise for the fog then move a spot light with the identical noise through it. Just make the spot brighter than the omni.

    Check out this (simple) example https://homepage.mac.com/bdjones/.Public/headlights.zip

  • Brian Jones

    December 4, 2006 at 4:15 pm in reply to: Question for the 3D pros…

    if you are in this forum because you have C4D as well as Invigorator and Kinemac then C4D will do it. Open the DXF then export to obj.

  • Brian Jones

    December 4, 2006 at 3:54 pm in reply to: texture map positioning

    [Alan Lacey] “If it’s not possible to do this within a single texture, how about mapping two materials to the object, one with the colour channel mapped to the correct postion and the second defining transparency? I tried this with with colour and bump bitmaps but couldn’t get anywhere.”

    That’s the way to do it AFAIK.
    Place different materials on the object in the desired order (won’t matter what order if you are mixing things like bumps but will matter with transparency involved) – farthest left is the bottom material – then check Mix Textures in the Texture Tag dialog. Check the first material you want to mix onto another. So if your farthest left is a base color/color map that would be usually be unchecked. If the next texture is a bump map you want to add that should have Mix Textures checked. If more are added it will go on mixing the new textures until the next Texture Tag that has Mix Textures checked. (simple version – two textures to mix? First is unchecked, second is checked)
    Mixing textures is additive so watch what channels are turned in the various materials on so you don’t get unwanted mixing.
    It used to be neccessary to have bump active in both textures if you wanted the materials to mix in a bump but somewhere along the line they made it easier and now mixing happens with only the Mix Textures box checked.

Page 484 of 508

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy