Forum Replies Created

Page 452 of 508
  • Brian Jones

    May 10, 2008 at 12:59 am in reply to: Bend deformer not working correctly

    Your cube probably still has one segment, so it cant bend, increase the segments.

  • Brian Jones

    May 9, 2008 at 9:08 pm in reply to: Mograph Falloff Question

    …and I do have Smooth 1.5

  • Brian Jones

    May 9, 2008 at 7:10 pm in reply to: Mograph Falloff Question

    Well a Capsule can be pinched at one end so it looks like the Cone falloff I have, not quite the same but very similar. Does this one work for you?

  • Brian Jones

    May 9, 2008 at 5:12 pm in reply to: Mograph Falloff Question

    Well, I do have the Studio bundle but unless MoGraph gets another shape because of that (and I do _not_ know that) I’m only using MoGraph here so you should see what I see. For me it’s between Capsule and Cylinder in the Random Effector/Falloff/Shape chooser.

    It’s not in my Help either but it’s there. Maybe a reinstall? Maybe somebody knows more.

  • Brian Jones

    May 9, 2008 at 4:13 pm in reply to: Mograph Falloff Question

    Nope, nothing fancy going on, no plugins being used at all, just MoGraph. C4D 10.506

    Here is what it is supposed to look like. (it’s a QT H264 hopefully you have the latest QuickTime)

  • Brian Jones

    May 9, 2008 at 4:38 am in reply to: Mograph Falloff Question

    you could use an inverted cone falloff in the Random effector if the flyover object is going straight, like this. If it’s got a curved path I’d go with Adam’s solution.

  • Brian Jones

    May 9, 2008 at 12:44 am in reply to: sweeping along spline

    the LoftNurb object will ‘sweep’ from one spline shape to another (or along many spline shapes) but not along a spline

  • Brian Jones

    May 9, 2008 at 12:26 am in reply to: rendering global ilumination

    what GI Mode are you using? If it’s Standard you will want to read the manual -> Modules/Advanced Render/Global Illumination/Parameters.

  • Brian Jones

    May 7, 2008 at 11:00 pm in reply to: Comaptability issues?

    There was a discussion of this on CGTalk, it’s the NVidea drivers IIRC. No problem if you have the ATI2600 but can’t OGL preview with the 8800

  • the Shear can’t affect the Sweep if you shear the spline. Deformers won’t go up the hierarchy (well, other than they deform their parent or objects at the same level in a hierarchy). Check this out, I’m using a circle spline in there not a Cycloid but it should be the same.

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