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Maya defector looking for asylum (and help with sweeping a null)-image links-
Hi All. I’m excited about getting into C4D, but am having trouble sweeping a spline. I’ve created what’s essentially a spring twisted into a loop, and now I’d like to sweep that spline. However, the Sweep NURBS command isn’t letting me use a Null group as my second parameter. Is there a way to “bake” or collapse the Helix/Shear/Bend group that creates this spline so that the sweep will accept it? –screenshot link:
https://www.antifreezedesign.com/user/forums/C4Dsweep/needToSweep.jpgTrue, I could just stack everything under the Sweep, but my problem is that my needed shear command is distorting my lil’ tube. I need to establish the shear to the spline before sweeping it to keep my tube from squashing. Here’s the problem image: — screenshot link:
https://www.antifreezedesign.com/user/forums/C4Dsweep/problemFlattening.jpgAlternately, if someone who’s more skilled at math than I knows a formula that would write this spline in 3D space, would that be a solution? (I’m too noob to know if that’s possible yet.)
I also need to connect the ends, which may be another whole learning step unless you’ve got some quick advice. I don’t like how the end of the spline gets flat because it doesn’t know where to go.
Thanks for any help.
-Greg Neumayerp.s. If relevant to your help, future iterations of this “coil” will need to be made of differing revolutions, sizes, and thicknesses.
Antifreeze Design
https://www.antifreezemotiongraphics.com