that doesn’t work in a python node at all. It works in one direction if you do this
Vec1 = c4d.Vector(Input1)
Vec2 = c4d.Vector(Input2)
Output1 = c4d.Vector.GetNormalized(Vec1) * c4d.Vector.GetNormalized(Vec2)
but that is broken compared to the Coffee which rotates the wheel in both directions, the python does not.