Forum Replies Created

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  • Brian Jones

    November 27, 2018 at 9:35 pm in reply to: simple curved wall

    if following from an email the easiest way is to click the top link ‘take me to this post’ (rather than ‘take me to the entire thread’) which will arrive in threaded mode where you post will have an Edit link. If you arrive via the ‘entire’ link (or are just visiting the site in “View post by Topic” (Date Updated – or not) the edit link does not show

  • Brian Jones

    November 27, 2018 at 7:31 pm in reply to: Team render weird output

    try using Mograph Cache tags for cloners with dynamic type effectors on.

  • Brian Jones

    November 27, 2018 at 3:45 am in reply to: Area Light for Global Illumination in Cinema 4D R20

    It looks like that’s called Polygon Light now

  • Brian Jones

    November 25, 2018 at 6:40 pm in reply to: random changes in object shape

    not that many shingles there, every second row is a repeat, mostly the same excepting for slight angle differences in the shingles and the window and chimney areas of course. There might be one change in the tile 3rd row down 3rd tile from the left but it’s a little hard to make out because lighting flattens it and what looks like compression artifacting messes with it so maybe a change there or maybe not. Otherwise it’s simpler than it looks at first glance.
    The brown house is the same as the red, at least the bit that can be seen.

  • Brian Jones

    November 25, 2018 at 4:56 am in reply to: simple curved wall

    rectangle is a spline did you try and bend that? Or do you mean Cube? Bending a cube (if it has enough subdivisions) or extruding a spline should work, can’t tell what the problem is really though since either should work. Can you post a scene file so we can look at it to offer suggestions?

  • Brian Jones

    November 24, 2018 at 9:34 pm in reply to: Jaw animation mechanics

    if you are going to be doing an animation like in the example you can just use the axis of the objects to rotate with. The axis can be moved around using the Enable Axis Tool (shortcut ‘L’). Place the axis where you need the jaw rotate (remember to turn the axis tool off) then it will rotate like you want it too.

  • Brian Jones

    November 24, 2018 at 7:30 pm in reply to: COFFEE issue: Wheel Rotation

    that doesn’t work in a python node at all. It works in one direction if you do this

    Vec1 = c4d.Vector(Input1)
    Vec2 = c4d.Vector(Input2)
    Output1 = c4d.Vector.GetNormalized(Vec1) * c4d.Vector.GetNormalized(Vec2)

    but that is broken compared to the Coffee which rotates the wheel in both directions, the python does not.

  • Brian Jones

    November 24, 2018 at 2:41 pm in reply to: Jaw animation mechanics

    it’s a lot of motion but simple motion, the jaw rotates around it’s back corner, the back teeth move backward and the front teeth angle backward

  • Brian Jones

    November 24, 2018 at 2:37 pm in reply to: Cinema 4D render problem with glass windows

    Seen by AO off (unchecked) is what I meant, which should be normal for glass panes. Evaluate Transparency won’t help – it would turn off (or reduce, depending on transparency) the AO on objects the glass would affect (the floor) but unchecking Seen by AO is already removing the glass from AO.
    The second full shot of the render is easier to see – Anti-aliasing looks like it’s off when seen through the glass at first glance but the brown box inside the house that the car is parked in front of (the garage?) is not behind glass and has the same ‘looks like no anti-aliasing’ at it’s base… maybe the AO needs to be stepped up but I’d need the scene file to get any closer I think (brown box only I’m talking about).
    Anti-aliasing can have troubles behind glass. Is your glass a flat plane or does it have thickness? Does your glass have a Refraction index greater than 1? Glass should have but not with a thin sheet like a window in long shots.
    Is Anti-Aliasing set to Best? If not, it should be. You might have to activate Consider Multipasses or adjust the Threshold value.
    Do you know you can invoke the help for Anti-aliasing (or anything) by hovering your mouse over a setting and pressing Cntrl/Cmnd-F1?

  • Brian Jones

    November 24, 2018 at 1:07 am in reply to: Spline points copying to a second existing Spline?!?

    I haven’t seen any tutorials on the structure manager, only stuff in the help. I would use the visual interface by preference myself. Selecting points and choosing Split is a copy operation, it makes a new object with only the parts to be copied. If you use a Connect operation with the new split object and the target you want to paste into, you get a new combo of both objects. If you want it to feel more like a normal copy/paste then use Connect and Delete with the two objects, then the result is only one object.

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