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Team render weird output
hey everyone. when im using effectors, for example, to build up a structure and when I do team render with 4 computers it makes some mistakes in output. maybe because of those delay springs I used, computers cant calculate the way they suppose to? normal render with local pc is fine :/ I attached both outputs. this really slows me down. in scenes with delay effectors, I can’t use team render and should only use the main machine 😐
thanks, guys.