Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Team render weird output

  • Team render weird output

    Posted by Mohsen Amini on November 27, 2018 at 6:47 pm

    hey everyone. when im using effectors, for example, to build up a structure and when I do team render with 4 computers it makes some mistakes in output. maybe because of those delay springs I used, computers cant calculate the way they suppose to? normal render with local pc is fine :/ I attached both outputs. this really slows me down. in scenes with delay effectors, I can’t use team render and should only use the main machine 😐
    thanks, guys.

    12912_correct.mp4.zip
    12913_wrong.mp4.zip

    Mohsen Amini replied 7 years, 5 months ago 2 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    November 27, 2018 at 7:31 pm

    try using Mograph Cache tags for cloners with dynamic type effectors on.

  • Mohsen Amini

    November 27, 2018 at 11:48 pm

    well every time I try something to improve my workflow in c4d something worse happens ???? it took 5 mins to cache all of my clones and c4d file is 3GB now :)) and c4d took 8GB of Ram and thats all I have, so very laggy and can’t do anything. anyway ill try to get it somewhere. Thanks man ^_^

  • Brian Jones

    November 28, 2018 at 3:58 pm

    it looks like only the last set of clones are the problem, are you caching only those or everything?

  • Mohsen Amini

    November 28, 2018 at 4:57 pm

    well, I’m just experiencing everything. so much stuff I need to know in c4d. here I used cache for all cloners. but ill do only for delay effectors also to see what happens. thanks, m8

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy