Yes, the missing image was the sunset image – I substituted before but it’s nice to have to see what you intend.
I rendered before on my PC at home and it was starting the render without problem (with 32 GB) here at work on an old MacPro it froze it (with 12 GB) in just a few minutes.
So I started rendering parts using Render Active Objects.
First, why Physical render? Standard render (for this content) seems to be about 7 times faster.
The bubbles are fine.
Why not use an Atom Array on Simple Plexus Base rather than the bars on sphere cloner – it’s not a lot faster to render but it’s faster in the viewport.
LASER THINGS is a huge problem – the material uses Displacement set to Sub Poly with a Subdivision Level of 12 – check the help
“For each existing polygon, the following polygon count will be calculated internally:
Triangle: (2 to the power of Subdivision Level) * (2 to the power of Subdivision Level) / 2
Quadrangle: (2 to the power of Subdivision Level) * (2 to the power of Subdivision Level)”
– that means each poly is being divided into 16,777,216 polys – to me it looks the same at Subdivision Level of 2 as it does at 8 (I didn’t want to try 12) particularly with the glow.
The water is fine
Golden Sphere – what’s the Boole for? Right now the Displacer makes the sphere bigger and the cylinder is now cutting a cylinder sized hole inside but it’s not visible.
with those minor changes (mostly it’s the laser things and Standard) render time in the viewport is 2:40-ish here.
13094_untitled4.5.c4d.zip
