interesting, if I export (the cylinders) to alembic some of the cylinders are out of place in frame 0 but are correct after that. If I export to fbx they are all correct except the sphere (won’t do deforms).
None of that may matter since you are getting different results.
very weird. I don’t have Corona (used the beta – very nice renderer) but renderers shouldn’t do that.
Try turning all your Cloners from Multi-Instance to Instance
That file is working for me. No ‘offshoots’ like in your example image. I’m using R21 though and I see it was created in R21 but last saved from 22… maybe it’s something to do with 22?
try rendering, the Interactive Render Region is good for this, what shows in the preview is not always what renders (it’s for great preview speed but a few compromises are made to do that)
easiest is Right-Click and it’s in the pop-up menu (down near the bottom) assuming you have the polys you want to split selected.
In the menus it’s under Mesh/Clone.
And it’s shortcut is U~P