I’m late to this thread but some notes on render speed.
Trying to match the shot you posted as Jim did, and as noted without some of the correct imagery, I’m seeing per frame render times of:
– Physical renderer, Adaptive Sampling Quality Medium – 7:30
– Physical renderer, Adaptive Sampling Quality Medium AO off – 6:45
– Physical renderer, Adaptive Sampling Quality Low (AO on) – 1:52
– Standard renderer AO on 35 seconds
– Standard renderer AO off 31 seconds
Can you drop to low quality sampling? I’m just rendering a single frame from a perspective that neither of the cameras in the scene file go to (but that does sort of match the fire in the cage shot you posted) and I don’t see any obvious difference between the Med 7:30 image and the Low 1:52 image.
And can you use the Standard renderer? Physical is the best choice not always. It depends on the features you are using. The differences I see in that limited render example are the bump on the stone wall is a little more crisp in the Standard render and the reflection (specular really) on the iron cage is slightly enhanced in the standard renderer.
And finally AO. From that perspective AO is making a big visual difference with the pillars and the steps but you have it on scene-wide and it doesn’t do anything visible to the metal-cage thing but it’s being calculated everywhere, setting AO into the materials via the Diffusion channel could save some time (a bit but not as much as the renderer choices/settings).
Threadripper 1950X 16 core