Forum Replies Created

Page 158 of 508
  • Brian Jones

    July 8, 2015 at 5:33 pm in reply to: Cloner Issues?

    don’t understand what you are after (what should it look like, what is the desired result – can you make a picture of that?)

  • Brian Jones

    July 8, 2015 at 5:19 pm in reply to: Expanding object group

    you can select the polys of the logo and use the Split command to copy those polys to a new object

  • Brian Jones

    July 8, 2015 at 5:12 pm in reply to: How do I Extend a Line from Text?

    there are many ways, either make the spline you extrude have the underline
    – or if you are trying MoText (or the Text object in an Extrude), find a font with caps designed with an underline
    – or make the object (Extrude or MoText) be editable and add the underline in with modelling tools

  • Brian Jones

    July 8, 2015 at 5:00 pm in reply to: Extrude problem

    doing a loft of a spline and then extruding (I assume for thickness?) won’t work, as the extrude takes splines as input and if the directions of the spline and in the extrude are set correctly the extrude gives you thickness.

  • Brian Jones

    July 7, 2015 at 3:24 pm in reply to: meatball water

    the particles would have to stay inside the ball – which particles are you using?

  • you already have the right general idea, when you don’t constrain the fillet has lots of room and is perfect (but may look fat or adjacent elements may bump together) and if you constrain, the fillet has to move inward and if the element is not wide enough to contain two fillets (there will be a fillet on the other side too) it looks bad as the two fillets overlap so your only option is to cut back on the fillet radius.
    You can try adding the fillet by hand with the bevel tool (which has a limit option) but you will probably get the best results by modifying the splines in Illustrator to be narrower so you can use the fillet without constraining (if you need that much radius)

  • Brian Jones

    July 7, 2015 at 12:07 am in reply to: Glass material render issue

    the rear window is a mixture of in and out facing polys, align the ploys so they all point the same direction (the front window too…)

  • it’s in the Simulate/Particles menu not in the usual C4D tags or Simulation menu on a right click in the OM

  • Brian Jones

    June 30, 2015 at 3:26 pm in reply to: Cinema 4D Lite Extrude Object Cap Frustration

    both of the H nd F splines have two complete splines in them and it’s messing with the Extrude. Select either H or F and in Point mode select one of the non-corner points and do a Select/Select Connected, then delete – you will see there is another spline in there that only uses points on the corners. After that it works fine.

  • Brian Jones

    June 29, 2015 at 2:58 pm in reply to: Point Fly in Effect

    your point cloud data is imported into an empty polygon so you have vertexes in a single object? If so, you can use a Cloner in Object mode to attach a box to each vertex then use a couple effectors (Plain by itself or with a Random to add ..randomness 🙂

    8990_clonetopointcloudflyin.c4d.zip

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