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C4D R16 Standard Emitter with Bake Particles will not render and need to go on a farm.
Hi Guys,
So I have a simple set up. A standard emitter with a polygon that it is emitting. I have a bake emitter tag as its baked but will not render out any of the particles with the tag when I rendered out the scene. If kill the tag it renders fine but I need to move this to a render farm and need the emitter baked. Can anyone walk me through what I doing wrong? If I place the scene without the baked emitter tag wouldn’t my particles come out all wrong? Why will they not render when I bake them? Help please…