Brian Charles @briancharles • Joined Sep 2004 • Active 5 years ago Remove Connection Are you sure you want to remove from your connections? Timeline Profile Connections 4 Photos Forums Points Leader Badges Discussions Replies Favorites Discussions Replies Favorites Forum Replies Created Page 9 of 109 ← 1 … 8 9 10 … 109 → Brian Charles September 15, 2014 at 3:42 pm in reply to: Working on precomposed sequenses, viewing main comp It is often possible to place a controller null in the Main comp with slider controls linked to the motion in the nested comp. Dan Ebberts demonstrates a more sophisticated method using markers to control the animation in nested comps. https://motionscript.com/design-guide/marker-sync.html Brian Charles September 14, 2014 at 3:46 pm in reply to: Glitch effect [Derek Boettcher] “Then add an adjustment layer, and apply “distortion map”” Do you mean Displacement Map? Brian Charles September 13, 2014 at 11:03 pm in reply to: Glitch effect This is known as DataMoshing, if you search for it you’ll find several tutorials. Here is one: https://rosa-menkman.blogspot.ca/2009/02/how-to-datamoshing-create-compression.html Brian Charles September 13, 2014 at 1:02 am in reply to: Any way to select EVERY OTHER character with a text animator? @Kevin You are the man! Brian Charles September 12, 2014 at 3:44 pm in reply to: Creating an alpha out of a video Using the black and white animation as a Luma Matte should work. https://helpx.adobe.com/after-effects/using/alpha-channels-masks-mattes.html Brian Charles September 12, 2014 at 3:11 am in reply to: Any way to select EVERY OTHER character with a text animator? The original post did not mention ‘automatic’. It took me less than a minute to do manually. I imagine a script could be written to automate the process, or it can be set up once and saved as an animation preset. 7980_everyother.ffx.zip Brian Charles September 12, 2014 at 12:38 am in reply to: Any way to select EVERY OTHER character with a text animator? Why yes it can. 7979_everyother.aep.zip Brian Charles September 11, 2014 at 6:09 pm in reply to: AE Camera orbit Not sure if this is what you intend but adding a second null for POI and modifying the expression for Camera POI might do the trick. 7976_camerarigii.aep.zip Brian Charles September 11, 2014 at 4:08 pm in reply to: AE Camera orbit What about using a rigged camera like this: 7975_camerarig.aep.zip Brian Charles September 9, 2014 at 8:37 pm in reply to: Extruded Text Shadow Color Are the reflection settings the same for both layers? Page 9 of 109 ← 1 … 8 9 10 … 109 →