Forum Replies Created

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  • Ted had pointed you in the right direction, Todd provides excellent advice.

    I work on a 12 core Mac Pro with 32 GB of RAM, previously I had an 8 core with 16 GB of RAM. The speed on my current system is about 40% faster than my previous one. The newer i7 iMacs are 4 core + 4 virtual cores, though benchmarks show the Westmere Mac Pro’s are faster.

    After Effects does not perform like a video editing software, it is a compositing/ animation application.

    Many factors can slow down renders, some effects are computationally expensive, some projects need to read/write large volumes of data from your hard drive, others need more memory to process. Each of these areas (# of CPUs, CPU speed, Hard Drive speed, available RAM) will affect render times. The rule of thumb (depending on the nature of your composition) is 2-3GB of RAM per Core, so if you use 8 of the 16 cores in the Mac Pro you need 16 – 24 GB of RAM for After Effects. Todd has written that 8 real cores seems to be the optimum.

    Its also better to render to a drive other than your boot drive.

  • Brian Charles

    May 14, 2011 at 3:32 pm in reply to: 3D globe of videos

    Plane Space will work and so will the scripts you find here: https://aescripts.com/create3dshapes/

  • Brian Charles

    May 13, 2011 at 7:36 pm in reply to: Newbie After Effects Question

    The trial version does not have the CC plugin effects which are standard on the retail version.

  • Brian Charles

    May 13, 2011 at 3:21 pm in reply to: ‘Ferris Wheel’ of comps

    There are some scripts here https://aescripts.com/create3dshapes/ that automate the process.

    Create a 3D Cylinder and set the Auto Orientation property to Towards Camera. Use the Controller Null to rotate the cylinder 90 degrees in Z then animate the X Rotation. You’ll need to rotate each layer of the cylinder 90 degrees in Z independent of the Controller to re-orient them to the Comp.

  • Brian Charles

    May 12, 2011 at 6:05 pm in reply to: After Effects Exploding Logo Technique

    Depending on your needs, Shatter and Time Remapping may suffice.

    Apply Shatter to the Logo and control the timing using either the Radius or Depth of Force 1. Choose a shape and number of repetitions to taste.

    Use the Viscosity setting to slow the particles.

    Place this in another Comp and apply Time Remapping to reverse the explosion when you want.

    You can add other particles, flares and glows.

    See this quick’n’dirty example.

    2328_logoshatter.aep.zip

  • Brian Charles

    May 11, 2011 at 3:56 am in reply to: CS5 Rendering problems. In need of aid

    Animation is lossless. No idea what happened on your system.

  • Brian Charles

    May 11, 2011 at 12:52 am in reply to: Important Advice Needed compositing a video

    Sounds likely that After Effects is not interpreting the SoftImage footage correctly. Right-click on the footage in the Project pane and select Interpret Footage > Main. Then set the correct frame rate for the footage.

    https://help.adobe.com/en_US/aftereffects/cs/using/WS3878526689cb91655866c1103906c6dea-7f82a.html

  • Brian Charles

    May 11, 2011 at 12:49 am in reply to: CS5 Rendering problems. In need of aid

    Its better not to encode files directly from After Effects. Render in a lossless codec and use Adobe Media Encoder for your H264.

  • Brian Charles

    May 10, 2011 at 8:10 pm in reply to: Blueprint text without drawing lines.

    Michael is correct, there’s no simple procedural way to do this in After Effects. If you own Apple’s Motion or Live Type there is a Live Font that does it.

  • Brian Charles

    May 10, 2011 at 5:27 am in reply to: Animate Text
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