Forum Replies Created

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  • Brian Charles

    July 16, 2012 at 9:00 pm in reply to: MacBook pro to All-In-One PC?

    I was referring to multiprocessing requirements for RAM which are 2-3GB per process. A 4 core chip can spawn 8 processes.

  • Brian Charles

    July 16, 2012 at 2:50 pm in reply to: MacBook pro to All-In-One PC?

    On the surface this looks like a good value but according to the tech specs this machine max’s out at 8GB of RAM with no upgrade path. That’s really too little After Effects these days.

  • Brian Charles

    July 14, 2012 at 2:08 pm in reply to: Why no AMD Firepro Cards?

    [Rex Polanis] “Does Invigorator work with lights and shadows in AE CS6?

    Yes.

  • Brian Charles

    July 13, 2012 at 10:21 pm in reply to: Why no AMD Firepro Cards?

    [Walter Soyka] “Honestly, I don’t think the ray-tracer is the killer feature in CS6, anyway — the global performance cache is.

    Agree completely. Ray-tracing in in AE is a good feature, if you need ray-traced 3D in AE without an nVidia card, look at Invigorator Pro 6.0

  • Brian Charles

    July 13, 2012 at 9:26 pm in reply to: cs6 disk cache performance

    [Walter Soyka] “The cache does noticeably benefit from an SSD — lots of random reads and writes can be slow on a mechanical drive, especially if it’s in use for other I/O, too.

    Exactly why Adobe recommends a separate drive for the cache. Not the render drive, nor the boot drive or the media drive.

  • To round the numbers you could use this:

    p1 = thisComp.layer(“Object”).transform.position[0];
    p2=thisComp.layer(“Object”).transform.position[1];
    [(Math.round(p1)),(Math.round(p2))]

  • You’ll need 2 layers. The moving object and a text layer. On the text layer use the following expression for the Source text property:

    p1 = thisComp.layer(“Object”).transform.position[0];
    p2=thisComp.layer(“Object”).transform.position[1];
    [p1,p2]

    Replace the word “Object” in the expression with the name of the moving layer.

  • Brian Charles

    July 12, 2012 at 3:32 pm in reply to: Getting shattered text to fall on floor?

    While you can move the camera perspective to show the shatter from above, Shatter does not respond to a boundary and the pieces will continue to fall.

    You may be able to simulate what you want using a combination of shatter and a particle system like CC Particle World, or better yet Trapcode Particular.

  • Brian Charles

    July 12, 2012 at 3:05 pm in reply to: CS6 Production Premium Download Restarts itself

    I don’t know whether this is the issue, but when I initially downloaded the computer was connected via WiFi, the download eventually failed.

    Connecting via a wired connection was faster and successful.

  • Brian Charles

    July 2, 2012 at 6:17 pm in reply to: Importance of Video Cards?

    Many thanks to all for your replies. I’ll likely pick up a 570 and order the power cables from Amazon.

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