Forum Replies Created
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Brendon Murphy
September 8, 2020 at 2:55 pm in reply to: Expression or Essential Graphics template adviceOne option could be to pre-render the animated numbers and then use a script to place them at the top left corner of every text block when you run it. Use if statements to read in #2 if #1 already exists, etc so that you get incremental numbering.
Another possible trick – you can add a period at the start of each text block. Quickly align nulls with the periods, then alt-swap the nulls with your precomps. Note that the precomp size will need to be set up so that the anchor point is in the right place relative to the graphic for a seamless swap.
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Brendon Murphy
October 24, 2017 at 5:36 pm in reply to: Solid layer shows the view from a Camera with expressionsAh, I see.
You could try writing a script that does the following:
-Precomposes all layers in the comp, leaving you with a MASTER comp that has one precomp inside.
-Leaves a duplicate of your camera in the master comp (outside the precomp)
-enables “collapse transformations” on the precomp
-Duplicates the master comp (for the other eye) and offsets the camera in that one by a specified amount
-Adds both comps to the render queueThis will create the setup you need without changing anything in the precomped scene.
Brendon Murphy
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Visual Effects
http://www.brendonmurphy.net -
By “lightness”, do you mean transparency in this case?
You could add a null to your comp and put a “slider control” effect on it. Twirl down the transparency setting on your flare. Alt+click the stopwatch, and then click-drag the little spiral icon to “pick whip” it to the control slider. You can now control the transparency of the flare with the slider.
Brendon Murphy
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Visual Effects
http://www.brendonmurphy.net -
Brendon Murphy
October 17, 2017 at 1:20 pm in reply to: Get some direction/tutorials for this effectA couple things you can check out:
Plexus, for the floaty lines:
https://aescripts.com/plexus/Here’s one of many glitch tutorials out there:
https://www.youtube.com/watch?v=EYkqC9uI8NcBrendon Murphy
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Visual Effects
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Brendon Murphy
October 16, 2017 at 6:36 pm in reply to: Expression depending on 2 checkboxes or moreI don’t know anything about the part where you’re interfacing with Premiere, but to make this work in AE you just need to set up the additional condition for your if/else expression, as shown below. You’ll notice I created variables for the checkboxes to make things easier:
//on video 1 opacity
hardKeyBox = thisComp.layer("Expr_CTRL").effect("Hard-key")("Checkbox");
speedBox = thisComp.layer("Expr_CTRL").effect("Speed 2x")("Checkbox");
if (hardKeyBox== 0&&speedBox==0) 100 else 0//on video 2 opacity
hardKeyBox = thisComp.layer("Expr_CTRL").effect("Hard-key")("Checkbox");
speedBox = thisComp.layer("Expr_CTRL").effect("Speed 2x")("Checkbox");
if (hardKeyBox== 0&&speedBox==1) 100 else 0//on video 3 opacity
hardKeyBox = thisComp.layer("Expr_CTRL").effect("Hard-key")("Checkbox");
speedBox = thisComp.layer("Expr_CTRL").effect("Speed 2x")("Checkbox");
if (hardKeyBox== 1&&speedBox==0) 100 else 0//on video 4 opacity
hardKeyBox = thisComp.layer("Expr_CTRL").effect("Hard-key")("Checkbox");
speedBox = thisComp.layer("Expr_CTRL").effect("Speed 2x")("Checkbox");
if (hardKeyBox== 1&&speedBox==1) 100 else 0Brendon Murphy
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Visual Effects
http://www.brendonmurphy.net -
And actually, the featured tutorial on the homepage today covers this exact effect:
Brendon Murphy
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Visual Effects
http://www.brendonmurphy.net -
Based on the description of what you want, you will need to create a separate texture for the displacement. For instance, you could:
-create a new solid with a fractal noise effect on it
-Set the noise type to “Block” and increase the contrast
-Precompose the solid (Move all attributes”)
-Choose the precomp as your displacement map layer
-Where it says “Red” and “Green”, set both of those to “Luminance”.If you animate the evolution of your fractal noise, you should now see it affecting the text.
Brendon Murphy
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Visual Effects
http://www.brendonmurphy.net -
Brendon Murphy
October 16, 2017 at 6:03 pm in reply to: global space of point controls on a moving layerFigured this one out – there was a simple error in my expression that kept it from reading properly. Here are the steps, for anyone who is interested:
-Create a solid and turn it off in the timeline. This is the control layer.
-Add control points to the solid
-Parent the solid to your track
-Add the expression in the format below to the beam effect’s start and end pointscontrolPoint = thisComp.layer("name of control layer");
controlPoint.toComp(controlPoint.effect("name of point control")("Point"));Brendon Murphy
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Visual Effects
http://www.brendonmurphy.net -
Couple ideas:
-Draw a mask on your text layer – just a straight line as if you are underlining it. Make sure there’s a point in the middle. Then choose the mask as your Path under “path options”. You can now animate the path to control the shape of the text (add bezier handles to smooth the bend).
-Or, you could just animate a mesh warp effect on your text layer
Brendon Murphy
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Visual Effects
http://www.brendonmurphy.net -
You might try dropping a CC Glass effect on your liquid, and then setting your footage as the bump map. Play with the “height” and “displacement” settings to make your water pool around the details in your image.
You might even want to duplicate your source footage and create a higher-contrast version to bring out the details. Turn it off in-comp, but use it as your bump map. Make sure to precompose the contrast adjustments with the footage – CC Glass will not see any adjustments placed directly on the layer.
Brendon Murphy
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Visual Effects
http://www.brendonmurphy.net