-
global space of point controls on a moving layer
I’m attaching a beam effect to a track. I know one method that works is:
-Create two control nulls
-Parent the nulls to a track null
-On another layer, attach the start and end points of a beam effect to the positions of the control nulls (using an expression to convert the position values toComp space).However, can you achieve the same result in the following way?
-Create a new solid with two point controls on it. Turn off the solid’s visibility.
-Parent the solid to a track null
-Use an expression to attach the start and end points of the beam to the global positions of the point controlsThis would give full control of the beam using one layer instead of two separate nulls. But is it even possible to extract the world or comp position of the control points in this way?
Thanks!
Brendon Murphy
________________
Visual Effects
http://www.brendonmurphy.net