Brad Bussé
Forum Replies Created
-
Yep, same here with d700. Running 2014 with GPU disabled in Pr and Me. Sigh.
-
Yeah, you can install the CC 2014 next to your CC apps. The 2014 doesn’t yet have updated drivers for Red Giant plugins (they said soon-they want to test on GM release first).
Sadly, if you were hoping for the OpenCL updates in this update to resolve the glitchy line issues, I can confirm that it does not. So I’m back to running Premiere w/o being able to use my dual d700s….
-
Brad Bussé
June 13, 2014 at 7:19 pm in reply to: blackmagic ultrastudio 4k + new mac pro + 10.9.2/3 NOT WORKINGYep, I ran mine for a couple weeks no problem, then updated os to 10.9.3 and I’ve had to take my UltraStudio 4K offline. Still waiting on a fix. You’ll also have to disable GPU acceleration in your Adobe apps since they’re broken too.
-
If you’re running 10.9.3, either rollback to 10.9.2 or disable GPU support in Adobe apps and unhook your UltraStudio 4K until firmware/driver fixes are out from Adobe and BMD.
-
Sorry, I can’t speak specifically to 4K projects since I’m primarily working with 1080/60p source mastered to 1080/30 at the moment. But I can say that with 10.9.2 the UltraStudio 4K worked great. When I upgraded to 10.9.3 it broke compatability with drivers for both the Ultrastudio and Adobe CC OpenCL support.
Last I checked, the 7xx series of the GTX cards weren’t yet supported on Macs for Adobe CC compatability. Also, last I checked the x6x series isn’t supported, you need a minimum of x7x series.
-
If you’re on OS 10.9.3, I’d suggest clearing the media, prefs as suggested earlier. Then if you’re using a Blackmagic Ultrastudio I’d disable until they have a new 10.9.3 compatible driver, and in Premiere set the OpenCL to off until they also have a 10.9.3 compatible driver update. This would probably only apply to you if you have the above OS and a 2013 Mac.
-
Brad Bussé
June 4, 2014 at 8:00 pm in reply to: Premiere Pro CC no longer compatible with New Mac Pro running 10.9.3I started experiencing these problems after the 10.9.3 upgrade a couple of days ago. I was able to resolve by switching off the GPU in Premiere, quitting out, deleting Premiere prefs, deleting Premiere render files, emptying the trash (had to force empty with Onyx to get rid of one of the Adobe prefs), restarting. Then it works again.
I’m also having some audio and stability issues in Premiere and Audition since the 10.9.3 update with my BMD Ultrastudio 4K. I tried rolling back the driver but to no avail so I took it offline until there’s a fix.
-
BMD Support said some other users have had similar audio issues and rolling back worked for them. I rolled back to 10.0 but it didn’t resolve the problems, so I’ll wait for the next driver/firmware and disconnected the US4K for now.
Regarding the visual glitches in Premiere (like solid color horizontal lines in renders), that turns out to be related to an issue introduced with OS 10.9.3, mostly for users of d700 nMPs.
-
Yeah, I tried atMonitor yesterday–it mostly crashes but when it did open it wasn’t actually tracking the GPU. I put in a feature request with Apple to have this added to Activity Monitor.
-
Well, perhaps I’m in the minority of Ae users who uses plugins. Off the top of my head here’s a list of some plugins I use which utilize the GPU for either OpenGL or OpenCL: Element 3D, Mir, Form, Colorista, Plexus, and the new RG Universe plugins. I also render C4D Lite scenes within Ae, and render Ae projects within AME with GPU rendering support enabled.
I also know that Adobe’s Ae team had asked people how interested they were in having the Ae team focus primarily on speed updates instead of features this year, and they got overwhelmingly positive response on focusing on speed. I would hope those plans would include leveraging of GPGPU when they get rolled out.