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  • However, you said that dxtory entails a severe drop in framerate which is the same as saying that the computer does not have enough power to keep up with the data. We see that in Vegas fairly frequently. If the only problem is on Youtube, you can do a search for posts dealing with Youtube issues. Some of those suggest formats which may be better suited to Youtube. Others will say that Youtube does what it does, and there is not a lot you can do to control that.

  • I am not familiar with the software you are using, but my guess is that this is very much like what happens in a camera. It is fairly easy to “freeze” an image when movement within the image is moderate. As the rapidity of the movement increases, this becomes increasingly difficult to do. There is so much data changing and changing a lot, that the electronics cannot keep up. The processor simply cannot move that much data fast enough to first display it, and then to capture and record it to a disk drive. The inability to capture a crystal clear image when a high rate of change (i.e. speed) has limits in cameras, and obviously has limits in computers since both types of devices are dependent on the speed of the electronics which must capture a large amount of rapidly changing data. This was discussed in another post recently in which, just as in this case, rapid movement within the image was blurred. My guess is that the answers lie in vastly more efficient code and/or more powerful hardware that can handle the volume of data, but even these have limits since the standard frame rate of video is relatively low.

  • Bob Peterson

    August 5, 2015 at 11:37 pm in reply to: Crash on startup

    Pioneers always catch an arrow in the back. It will be a long time before I consider moving to Win 10. Too many possibilities of a glitch just like yours.

  • Actually, I almost always use this technique even though DVDA then burns the DVD. I always do the prep first, and then perform the burn after the prep. I’ve never had a problem with unusable disks.

  • The ear rules when it comes to audio. It is better when you actually listen to the audio. Sometimes it is visually right on, but the audio itself is still off. As I said, if you can hear an echo, it is out of sync.

  • The main problem I see is when you say pixelation occurs when the camera is moving too fast, or it occurs for small objects when you move the camera. That kind of pixelation is probably occurring in the camera and results from the technology used in the camera’s sensor. The primary fix is to avoid moving the camera too fast. Other things that may help are a faster shutter speed (which will require more light), or possibly a faster frame rate if your camera has that ability. The amount of correction which is possible in the editing software is very limited. You could try the sharpening fx to see if that will improve the situation. Highly detailed renders will improve the overall image resolution, but I don’t think they will help much with problems created in the camera.

  • Yeah, you should carefully line up the audio so it is synched at the beginning of the video clip. When I shoot, I record my audio on a H4N Zoom, but I also record the audio on each camera. That makes it super easy to synch the H4N audio with the camera’s audio. I simply listen to both audio tracks set at about the same volume level. If I do not hear any echo, then I know that the two audio sources are synchronized.

    I also recheck the synchronization every 5 to 10 minutes to see if the two audio tracks are still synchronized. The tracks can gradually move out of sync if the audio timing system in either the camera or the H4N is a bit off. If the H4N track has drifted out of sync, I split the track and nudge it back into sync by again listening to both tracks as I described earlier. That insures that the H4N audio remains in synch with the video image.

  • Bob Peterson

    August 5, 2015 at 4:09 am in reply to: Slow Rendering in Vegas Pro

    Thanks for your amplification of my point.

  • Bob Peterson

    August 5, 2015 at 4:08 am in reply to: Record Pop Removal

    Vegas itself has a click remover tool although I have never tried it, and do not know how well it works. It does have the virtue of being nondestructive.

  • You can certainly put the source files on one drive, and the output file on a separate drive. Of course, Windows, programs, and paging files should not be on either of these drives for fastest throughput. You should probably also look at cpu utilization. Most people here will say that the cpu is the biggest factor in the speed of a render. If the cpu has high utilization, you don’t need to be concerned that disk drives are slowing the render.

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