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Sony Vegas Pro 12.0 – Rendered video is blurred/pixelated
Hello. I’m making game videos of Farming Simulator 2013 and I cant manage to hit the settings which will render video in better quality.
Its farming game, so the closer objects are ok, but when you look at upper part of screen while playing video, its pixelated sometimes when I move camera fast or when there is something tiny far awy, its blurred or pixelated when I move camera.
I dont want to wait 3 hours to render one 20 minutes video when I have 20 parts… it would take forever. Now I render it in 35 minutes. After many attempts to find best settings to remove that pixelating/blurring I tried many settings, but nothing helped too much.The only thing that I found to decrease the problem is to increase bitrate to very high (50mb/s), but the video size is too large after that. Now I tried to render with Field order at upper/lower first and it looks like it nearly removed it, but the render time is 3-4 times longer.
Is there any settings that dont increase rendering time too much and remove that pixelating/blurring or what is that, but it dont increase file size too much ?
My Projects settings:
1920×1080
Field order: None (Progressive scan)
Pixel aspect ratio: 1,00000 (Square)
Output rotation: 0 (original)
Frame Rate: 30,0000
Stereoscopic 3D mode: Off
Pixel format: 8-bit
Full-resolution rendering quality: Good
Motion blur type: Gaussian
Deinterlaced method: None
Checked “Adjust source media to better match project or render settings”I tried to increase or change many settings here (render quality to best, field order, frame rate…) but nothing helped.
My render settings:
MainConcept AVC/AACVideo:
Frame size: HD 1080 (1920×1080)
Checked “Allow source to adjust frame size”
Profile: Main
Frame Rate: 29,9700000
Checked “Allow source to adjust frame size”
Field order: None (Progressive scan)
Number of reference frames: 2
Unchecked “Use deblocking filter”
Checked “Constant bitrate (bps): 10 000 000 (10mb/s)
Number of slices: 4
Encode mode: Render using CUDA if available (I have nVidia GTX 560Ti – CUDA is available)
Unchecked “Enable progressive download”Audio:
Sample rate (Hz): 48 000
Bit rate (bps): 320 000Project:
Video rendering quality: Best
Stereoscopic 3D mode: Use Project settings
Color space: DefaultI have Constant bitrate, because when I had variable even at high bitrate, the blurring/pixelating was much worse then at constant 10mb/s.
I render few previews.
Preview 1 – Here is the same settings as I described above:
https://www.youtube.com/watch?v=7qJOxwI3CgM
Preview 2 – Here is same settings, except Field order in render settings, in this video its set to Upper Field first:
https://www.youtube.com/watch?v=jwsvsCe2QRQ
Preview 3 – Here is the same settings as I described above:
https://www.youtube.com/watch?v=4rRR8UyA2is
Preview 4 – Here is same settings, except Field order in render settings, in this video its set to Upper Field first:
https://www.youtube.com/watch?v=or51frUs7yE
Thank you.

