Forum Replies Created

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  • Blase Theodore

    October 17, 2011 at 6:50 pm in reply to: 8.1 upgrade changes key mixer result in grades.

    My gut reaction is that the issue is in data levels. During beta, I noticed the majority of the issues I ran into were due to this.

    If its set to auto, change it. And when you render, do a test render with both settings, and try rendering to a couple different codecs (try proresHQ, unc 10 bit yuv, and an RGB codec. When you play back, check your scopes to see if YUV is properly bounded to legal range, or if you;re seeing it go over.

  • Are you sure its not a tearing from the HD-SDI signal? If I playback through the decklink in PSF instead of P, I get that.

  • 8.1 fixes it, you should be fine.

  • If I was to guess wildly, I would guess wildly that the dev team is already aware of this issue and working to solve it.

    In the meantime, don’t run anything more than resolve on a reboot, and reboot before render. Not 100% effective, but more effective than not doing it.

  • While I’d love for the implementation to be as perfect as it is in the conform page, I have to admit, I’m making due just fine as it is now.

    By having the compare to offline selected as rohit expained, I just set it to split frame, and hit next to get through the whole timeline. When I hit a push in, toggling the “play still” (or shortcut) updates the current frame of the offline. I scale the shot based on the first frame, jump to the end of the shot, refresh to see if it needs keyframes, and then jump to the next shot.

  • I’d put animation curves waaaaay higher on my request list as well, but a ui adjustment for the curves would still be nice.

    The space itself wouldn’t have to change. You’d just be able to zoom in and out like in lustre. And you’d have the background color guide like in Scratch. That would be my take.

  • Blase Theodore

    September 14, 2011 at 5:46 pm in reply to: Thunderbolt everywhere

    The DL3d is 4x, but its the only thing I have thats 4x.
    RedRocket, ATTO, are 8.
    Gfx cards are 16.

    I honestly don’t know if the gui card needs to be x16, x8 or even x4. I’m running a single 30″ from the gui. Assumed it needed the extra bandwidth, but could be wrong.

  • Blase Theodore

    September 14, 2011 at 4:20 pm in reply to: Thunderbolt everywhere

    I thought thunderbolt was inherently equivalent to a 4x PCIe. Aside from storage, I’m not sure what thunderbolt can really do for us. Happy to see it expanding though.

  • Blase Theodore

    September 9, 2011 at 4:08 pm in reply to: Please someone write a report about 8.1 !

    insane. Non-stop good news from these guys.

  • Blase Theodore

    September 9, 2011 at 3:54 pm in reply to: There will be … soon

    Regardless of this product, there will undoubtedly be FCPX support within Resolve very soon.

    The question is if anyone will use it.

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