Forum Replies Created

Page 2 of 5
  • Ben Wolfinsohn

    December 26, 2012 at 12:35 am in reply to: motion track non video elements

    oh yes. i know how to do that well. but i just needed to use the motion tracker to track moving pixels in another comp. so not possible then?

    thanks!

  • Ben Wolfinsohn

    December 16, 2012 at 1:15 am in reply to: Timeline snapping & Audio

    i’m having all the same problems you are having. can’t snap with cut tool. I can’t figure out how to snap to the current in or out point. pitch thing sucks. and can’t figure out how to copy everything within the in and out points of the timeline ether. any luck on any of these working for you?

    thanks

  • Ben Wolfinsohn

    November 30, 2012 at 1:56 am in reply to: disk and ram usage

    got it. yeah, doing any of those helped.
    thanks!

  • Ben Wolfinsohn

    November 29, 2012 at 6:13 pm in reply to: the same color is showing up different

    thanks! wonder how that even got changed like that if i was the one who created the doc and never used that feature before.

  • Ben Wolfinsohn

    November 27, 2012 at 11:13 pm in reply to: preview and memory questions

    i have 16 gigs installed, but could get 32 if it will help. and how much does graphics card help too? is it best going with the best card or more processors or both?
    thanks!

  • works great! just had to make all the number after the “>” all be 1.
    thanks!

  • maybe i can explain a bit better what i’m trying to do –

    I have 6 null layers, 1 though 6, with sliders in them.
    I have a 7th null that has a slider.
    when null 1 has a value greater then 1 in the slider it forces the 7th null to go to a value of 1
    when null 2 has a value greater then 2 in the slider it forces the 7th null to go to a value of 2
    and so on down the row….

    thats what i need if that makes sense.

    thanks!

  • i thought i got it below, but it gives me an error – getting an error of – invalid numeric result (divide by zero?)

    slider = thisComp.layer(“all head-body contols view 1”).effect(“turning”)(“Slider”) > 1;
    comp(“body-head together comp Pre-comp 1”).layer(“Null “+ clamp (parseInt(slider,10),1,8)).transform.position;

  • slider = thisComp.layer(“Null 5”).effect(“Slider Control”)(“Slider”);
    thisComp.layer(“Null “+ clamp (parseInt(slider,10),1,4)).transform.position;

    one last thing on this one regards to the above-

    instead of the slider on null 5 telling it which null it should follow, what if i had 4 more nulls, each null had its own slider, the nulls were called null 6 though 9, and when the slider on null 6 was > 1 then it would follow the position of null 1, and when the slider on null 7 was > 1 then it would follow the position of null 2 and so on all the way to null 4. does that make sense?

    thanks!

  • Ben Wolfinsohn

    November 25, 2012 at 11:27 pm in reply to: preview and memory questions

    yeah, i’ve been on 1/4 res previews. I guess I just always assumed that once 1 frame is rendered and its ready to move to the 2nd it just saves the image to ram as an image. that no matter what amount of math was needed for the frame, once done with the frame a frame is still just a frame and it doesn’t really matter. but maybe not the case? and no way to save the preview to disk instead of ram?

Page 2 of 5

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy