All primitives are parametric objects and are created from mathematical formulae. When they’re in this “state” they’re simply mathematical abstractions of objects and therefore not editable. However once made editable, they serve a good staring points from which to start / continue modelling from. I know this may sound confusing but after a while it will make sense.
In fact, There’s a detailed (much better) description on page 169 in the C4D manual which you can download directly from Maxons site or by clicking on the following link:
Hey, Thanks for those tips Chris!
I’ve done some experimenting and got it all figured out now. I’m still pretty new to AE but coming from PhotoShop land makes things a lot easier.
Thanks guys for your time and insight in answering this.
DAblo, that’s a practical approach, creating a pattern and using it to fill a layer. Clever, clever!